Registered Member #223
Joined: 3:05:42 am GMT 08/26/04
Posts: 1317
Twirlip wrote ... Depends what you mean by poorly suited to a low magic world.
Add a bagnorn bow with +3 Ab and +8 mighty, the UMD and strength to be able to make full use of it and it means that Wasp is happily(*) soloing Craggen island and Poison Wood (including crypt and temple) without too many problems.
(*) Actually, she'd be happier with some friends for these sort of trips but often there's no one playing BST timezone that wants to go along...
I happen to recall a builder talking about the Poisonwood, and how it was supposed to be an area for a fair sized party...
That said, no one solo's Kintaro. So it's still all good.
Registered Member #17
Joined: 1:33:47 am GMT 02/25/04
Posts: 1364
I must be doing something wrong then.
Even back when Andras was LV25, completly built for power (Fighter 12, Bard 2, AA11) 32 AC and got +16 damage with a longbow there were still a lot of places I couldn't go alone, and there were plenty of creatures that he would get "Weapon not effective"
Registered Member #1029
Joined: 11:45:04 am GMT 04/18/07
Posts: 732
Katana3DG wrote ... I must be doing something wrong then.
Even back when Andras was LV25, completly built for power (Fighter 12, Bard 2, AA11) 32 AC and got +16 damage with a longbow there were still a lot of places I couldn't go alone, and there were plenty of creatures that he would get "Weapon not effective"
Interesting. The only creature Wasp has not been able to damage with normal arrows are the husks (both normal and empowered versions). Rather than waste a load of expensive elemental arrows on them she tends to use imbued arrows and then switch to a longsword with fire damage. Wearing full plate with effective AC of 35, weapon specialization in longsword, improved knockdown and called shot and the strength to provide decent AB and damage in melee fighting means that she's been able to hold her own against 3 poisonwood warriors toe to toe when she stumbled into the area whilst exploring for the first time and got jumped.
Being able to pierce any DR is nice. It means that mages and druids relying on premonition are sitting ducks; their AC generally sucks and that's all they've got versus AA level AB. The thing that would worry her is damage resistance. Things with say 30/- pierce and critical immunity would be fun. Of course such a beastie would also cause problems for other bow users. She'd have to switch to arrows that do bludgeoning damage (her standard heavy duty ones) or fall back to melee. Of course you could then create something that is critical immune with 30/- physical across the board but that just means all other melees don't get to play either.
For what it's worth, using decent arrows, Wasp has a minimum / average / maximum non-critical damage output of 17 / 23 / 30 giving an absolute maximum of 90 critical without buffs. With rapid shot she gets five attacks per round and against most things they all tend to hit.