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  • Shards
    Shards  3 weeks ago

    @TheSaltyDemon, Yes I definately remember Doordie! Amel was one of the best rp'ed/complex characters on the server. Love that guy!

  • Payne
    Payne  3 weeks ago

    Absolutely remember him! Amel was a beast, he was one of the best rp'd villains of all time. How is he?

  • TheSaltyDemon
    TheSaltyDemon  4 weeks ago

    My uncle is Doordie, I wanna know if anyone remembers him or remembers his character Amel.

  • Shards
    Shards  8 months ago

    Happy new year!

  • Dizzy-D2
    Dizzy-D2  8 months ago

    Happy new year! #2025!!!

  • Edrick
    Edrick  8 months ago

    Merry Christmas

  • Simonwem
    Simonwem  11 months ago

    Hi ancor
    ancor

  • Dizzy-D2
    Dizzy-D2  1 year ago

    Cheers!

  • dithered
    dithered  1 year ago

    *wave* amazed

  • Cannonfodder
    Cannonfodder  1 year ago

    Happy new year to you too, guys


Forums
The Island of Thain :: Forums :: Neverwinter Nights
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A ranger that cant shoot can any body help me out here.

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LAN_402 LAN_403
Krin
1:45:29 pm GMT 06/25/07
Krin Registered Member #742 Joined: 4:17:12 pm GMT 04/16/06
Posts: 538
Even though I would make a few changes in restrospect, I'm happy with the way Krin is turning out. Good archer, and pretty effective with a sword, along with a few decent abilities to help out. smile

It's not just the pure stopping power, it's how you RP as well that makes a difference
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Lightfoot
1:46:40 pm GMT 06/25/07
Lightfoot Registered Member #157 Joined: 5:18:57 pm GMT 06/25/04
Posts: 15510
SK wrote ...
The most famous (imo) PC archer on the isle is actually a Ranger build.
*sobs* I'm not famous? tongue
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WebShaman
2:07:48 pm GMT 06/25/07
WebShaman Registered Member #636 Joined: 1:42:07 am GMT 10/26/05
Posts: 505
Hmmm...I am wondering about doing a Ranger/Monk, with a high Wis and Zen Archery.

Might be interesting.
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Hekja
2:10:25 pm GMT 06/25/07
Hekja Registered Member #800 Joined: 2:26:38 am GMT 06/19/06
Posts: 2065
well, powerwise you would not gain much, but RP wise you have more to play with smile
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Twirlip
2:25:25 pm GMT 06/25/07
Twirlip Registered Member #1029 Joined: 11:45:04 am GMT 04/18/07
Posts: 732
WebShaman wrote ...
Hmmm...I am wondering about doing a Ranger/Monk, with a high Wis and Zen Archery.

Might be interesting.
Interesting as in "may you live in interesting times" I think. wink

Your AB with a bow will be maybe a little better than average, the damage will be nothing to write home about, and gods help you when you are rushed and have to switch to melee.
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WebShaman
2:28:54 pm GMT 06/25/07
WebShaman Registered Member #636 Joined: 1:42:07 am GMT 10/26/05
Posts: 505
Oh, he would only be really good against FEs, of course. But his AC would be really high - that is sort of nice about it, as well as having a nice AB, and plenty of Ranger spells.

In Combat, he would not fare to poorly - he still has good AB and BAB due to Ranger and Monk. He oculd even go the Dual Wielding Kama cheese route...hehe.
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Taniki
2:28:55 pm GMT 06/25/07
Taniki Registered Member #292 Joined: 4:48:48 am GMT 10/04/04
Posts: 2631
Lightfoot wrote ...
SK wrote ...
The most famous (imo) PC archer on the isle is actually a Ranger build.
*sobs* I'm not famous? tongue

Infamous more like
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Vaedryan
3:23:14 pm GMT 06/25/07
Vaedryan Registered Member #345 Joined: 2:28:49 am GMT 11/25/04
Posts: 1954
WebShaman wrote ...
... But his AC would be really high - that is sort of nice about it...
*plays an archer with an AC in the low 20's* If you're truly playing an archer, and not just a guy who does immense damage with a bow (and then beats the crap out of everything in melee when it gets too close), then AC is not important... until you meet other archers. The idea of an archer solo'ing places like Craggan's Isle seems very counter to how I envision the character concept. An archer without a melee front or some terrain advantage to keep enemies from closing should be toast. My archer would die quickly in the Forgotten halls if he tried it alone - not hypothetically speaking... he has died there before, and very quickly, when I misclicked and came out of steath (and he's a level 20 ranger with a FE perfectly matched for the forgotte halls). However, if you throw in a single, fairly stout melee character along with my archer, and then send them together into the halls, suddenly my ranger can contribute tremendously there. That's the way I see an archer... a character who can take a lot of the pressure off of those in melee without actually engaging in the melee himself. Sure you could make an "archer" that can solo several places (I guess it has been done)... but then, from my view, you don't really have an archer, you have a tank with a bow. [ Edited 03:33:04 PM 06/25/07 ]
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Twirlip
4:04:01 pm GMT 06/25/07
Twirlip Registered Member #1029 Joined: 11:45:04 am GMT 04/18/07
Posts: 732
Vaedryan wrote ...

*plays an archer with an AC in the low 20's*

If you're truly playing an archer, and not just a guy who does immense damage with a bow (and then beats the crap out of everything in melee when it gets too close), then AC is not important... until you meet other archers.

The idea of an archer solo'ing places like Craggan's Isle seems very counter to how I envision the character concept. An archer without a melee front or some terrain advantage to keep enemies from closing should be toast.

My archer would die quickly in the Forgotten halls if he tried it alone - not hypothetically speaking... he has died there before, and very quickly, when I misclicked and came out of steath (and he's a level 20 ranger with a FE perfectly matched for the forgotte halls).

However, if you throw in a single, fairly stout melee character along with my archer, and then send them together into the halls, suddenly my ranger can contribute tremendously there. That's the way I see an archer... a character who can take a lot of the pressure off of those in melee without actually engaging in the melee himself.

Sure you could make an "archer" that can solo several places (I guess it has been done)... but then, from my view, you don't really have an archer, you have a tank with a bow.

But surely then it's just a matter of play style? I have an archer with reasonable bow skills with a maximum ranged critical of 90 unless buffed by someone else. She has all the feats you would expect an archer to have so it would be hard to consider her not to be an archer. In a party she likes to do exactly what you describe; stand at the back and try and take pressure off the tank, ideally by killing the enemy melees before they reach the tank. I also think it's the archers primary role to deal enemy casters and to take them out before they can cause trouble.

If rushed and surrounded, however, what's wrong with being able to defend yourself? It's certainly not going to do your other party members any favors by being one more thing they have to worry about when things get hectic for them; sure you might not be doing your primary role at that time but at least you're not going to need a rez and usually you're still killing things albeit not as quickly as usual.
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DizzyJ
4:43:09 pm GMT 06/25/07
DizzyJ Registered Member #399 Joined: 5:30:18 am GMT 01/11/05
Posts: 1455
That kind of build is probably a lot of fun alone, but I'm not sure how much fun it would be for the rest of a party (and I've never been in a party with Wasp as an active participant, so this isn't a comment on Twirlip's RP/playstyle).

In my experience, the people I least enjoy adventuring with are powerbuild melleers. While spellcasters can dominate a party by using ranged area attacks to wipe out everything before anyone else can do anything, I've been fortunate not to be partied with many who do. I have, however, been on a number of adventures with meleers who rush to the front, kill everything and leave everyone else feeling like a spectator. I'll take the guy who dies over the guy who makes everyone else pointless. I might end up having to respawn, but I'll have more fun along the way.
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