Welcome
Username or Email:

Password:




[ ]
[ ]
[ ]
Chatbox
You must be logged in to post comments on this site - please either log in or if you are not registered click here to signup


  • Stormmy
    Stormmy  1 month ago

    Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.

  • Lobi55
    Lobi55  3 months ago

  • Naerwen
    Naerwen  4 months ago

    Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!

  • Great_Poet
    Great_Poet  4 months ago

    I remember Amel! Great player. Moby and he had a few fun showdowns.

  • Shards
    Shards  7 months ago

    @TheSaltyDemon, Yes I definately remember Doordie! Amel was one of the best rp'ed/complex characters on the server. Love that guy!

  • Payne
    Payne  7 months ago

    Absolutely remember him! Amel was a beast, he was one of the best rp'd villains of all time. How is he?

  • TheSaltyDemon
    TheSaltyDemon  7 months ago

    My uncle is Doordie, I wanna know if anyone remembers him or remembers his character Amel.

  • Shards
    Shards  1 year ago

    Happy new year!

  • Dizzy-D2
    Dizzy-D2  1 year ago

    Happy new year! #2025!!!

  • Edrick
    Edrick  1 year ago

    Merry Christmas


Forums
The Island of Thain :: Forums :: Technical Discussion
« Previous topic | Next topic »   

Saving those special arrows...

1 2 
LAN_402 LAN_403
Vaedryan
5:40:04 pm GMT 06/07/05
Vaedryan Registered Member #345 Joined: 2:28:49 am GMT 11/25/04
Posts: 1954
The ‘special arrows’ out there – I’ve seen some sleep on hit, slow on hit, dispel on hit, etc… they are all fairly expensive and seem likely to be randomly loaded when the current ‘quiver’ runs out. I had bought four of the slow on hit arrows (can't remember the item name), but those were loaded by the AI and shot at a few kobolds.

Is there anyway to alter the arrow-selection script, maybe so that stacks of 10 or less are not selected to be auto-loaded? That way, if you kept these unique-purpose arrows in batches of 10, they’d be safe from accidentally being shot at wandering kobolds/goblins, etc.

I'm not sure if that's possible, or how much it would involve... does anyone else have an idea?
Back to top
Danner
5:52:42 pm GMT 06/07/05
Danner Registered Member #153 Joined: 4:47:39 pm GMT 06/21/04
Posts: 210
I'm afraid the engine picks the arrows for you, and since noone got around to killing off murphy, it seemingly picks the worst fitting ones at any time. I believe it uses the GetFirstObjectInInventory (or whatever it is called), which picks your arrows off a list or stack based on how long you'ver had them. Not sure whether it uses the most recently aquired or the least recently aquired, but I'm quite certain this is the criteria of which it picks. ... meaning: you could "sort" your arrows by dropping them all and picking them up in the order you want them to be used. Or the inverse of that. Not sure smile [ Edited 06:55:20 PM 06/07/05 ]
Back to top
Lightfoot
6:00:29 pm GMT 06/07/05
Lightfoot Registered Member #157 Joined: 5:18:57 pm GMT 06/25/04
Posts: 15510
*nods in sympathy* Yep, the arrow selection is a bane of archers grin I don't know if any scriptable solution would be possible, but I know the problem, and nothing I have done has helped to be honest. From popping them in different tabs of the inventory, different bags, dropping and picking up... frown As you all know it is always at the most inopportune moment it happens too... maybe the game knows more than it lets on tongue Edit after actually reading Danners post wink : perhaps I've been dropping and picking up wrongly though.. maybe you should give the idea a go..? grin [ Edited 07:02:07 PM 06/07/05 ]
Back to top
AmberOfDzu
6:04:33 pm GMT 06/07/05
AmberOfDzu Registered Member #279 Joined: 4:17:59 pm GMT 09/25/04
Posts: 5460
I would also refer interested persons to This script which I can attest causes very little if any lag and works flawlessly -- making anyone who uses a bow, crossbow, a sling, darts, shurikens, throwing axes, and what-not very happy.
Back to top
Xerah
8:16:41 pm GMT 06/07/05
Xerah Registered Member #140 Joined: 12:40:52 am GMT 06/16/04
Posts: 4311
The creator of that script tried to get it added to Thain before but I can't remember why it wasn't added.
Back to top
AmberOfDzu
8:35:14 pm GMT 06/07/05
AmberOfDzu Registered Member #279 Joined: 4:17:59 pm GMT 09/25/04
Posts: 5460
I can only say I used it in my old PW, and it was fantastic.
Back to top
Uthoroc
8:46:57 pm GMT 06/07/05
Uthoroc Director of the Thain Department of Potential God Employment Program
Registered Member #76 Joined: 5:18:30 pm GMT 03/21/04
Posts: 2455
We were wary of adding a player heartbeat at the time. I'm taking another look at it.
Back to top
Pilininge
10:11:54 pm GMT 06/12/05
Pilininge Registered Member #106 Joined: 10:55:46 am GMT 04/22/04
Posts: 528
it's up if I'm not mistaken ?
Back to top
Vaedryan
10:25:31 pm GMT 06/12/05
Vaedryan Registered Member #345 Joined: 2:28:49 am GMT 11/25/04
Posts: 1954
Pilininge wrote ...
it's up if I'm not mistaken ?
I noticed the same... amazed
Back to top
Katana3DG
1:10:11 am GMT 06/13/05
Katana3DG Registered Member #17 Joined: 1:33:47 am GMT 02/25/04
Posts: 1364
How does it work ... if I ever play again this will be a godsend wink
Back to top
1 2 

Moderator(s): TheSiteMaster, Kira, Wicked_Keen, Bonesly, jewwe, Warlord Kro, Corlupi, Cuchuwyn, Gh0StF1sH, Alanonas, Oberon, Forgiver, serbiris

Go to:

Forum theme loosely based on Invision Power Board
Online
  • Guests: 664
  • Members: 0
  • Newest Member: BrandonLauer
  • Most ever online: 836
    Guests: 836, Members: 0 on Wednesday 08 April 2026 - 10:05:00
Now Playing
(Empty)

Connect to us with 104.237.156.142 or thain.no-ip.org