Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.
Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!
Registered Member #345
Joined: 2:28:49 am GMT 11/25/04
Posts: 1954
The ‘special arrows’ out there – I’ve seen some sleep on hit, slow on hit, dispel on hit, etc… they are all fairly expensive and seem likely to be randomly loaded when the current ‘quiver’ runs out. I had bought four of the slow on hit arrows (can't remember the item name), but those were loaded by the AI and shot at a few kobolds.
Is there anyway to alter the arrow-selection script, maybe so that stacks of 10 or less are not selected to be auto-loaded? That way, if you kept these unique-purpose arrows in batches of 10, they’d be safe from accidentally being shot at wandering kobolds/goblins, etc.
I'm not sure if that's possible, or how much it would involve... does anyone else have an idea?
Registered Member #153
Joined: 4:47:39 pm GMT 06/21/04
Posts: 210
I'm afraid the engine picks the arrows for you, and since noone got around to killing off murphy, it seemingly picks the worst fitting ones at any time. I believe it uses the GetFirstObjectInInventory (or whatever it is called), which picks your arrows off a list or stack based on how long you'ver had them. Not sure whether it uses the most recently aquired or the least recently aquired, but I'm quite certain this is the criteria of which it picks.
... meaning: you could "sort" your arrows by dropping them all and picking them up in the order you want them to be used. Or the inverse of that. Not sure [ Edited 06:55:20 PM 06/07/05 ]
Registered Member #157
Joined: 5:18:57 pm GMT 06/25/04
Posts: 15510
*nods in sympathy*
Yep, the arrow selection is a bane of archers
I don't know if any scriptable solution would be possible, but I know the problem, and nothing I have done has helped to be honest. From popping them in different tabs of the inventory, different bags, dropping and picking up...
As you all know it is always at the most inopportune moment it happens too... maybe the game knows more than it lets on
Edit after actually reading Danners post : perhaps I've been dropping and picking up wrongly though.. maybe you should give the idea a go..? [ Edited 07:02:07 PM 06/07/05 ]
Registered Member #279
Joined: 4:17:59 pm GMT 09/25/04
Posts: 5460
I would also refer interested persons to This script which I can attest causes very little if any lag and works flawlessly -- making anyone who uses a bow, crossbow, a sling, darts, shurikens, throwing axes, and what-not very happy.