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  • Stormmy
    Stormmy  3 months ago

    Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.

  • Lobi55
    Lobi55  5 months ago

  • Naerwen
    Naerwen  6 months ago

    Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!

  • Great_Poet
    Great_Poet  6 months ago

    I remember Amel! Great player. Moby and he had a few fun showdowns.

  • Shards
    Shards  9 months ago

    @TheSaltyDemon, Yes I definately remember Doordie! Amel was one of the best rp'ed/complex characters on the server. Love that guy!

  • Payne
    Payne  9 months ago

    Absolutely remember him! Amel was a beast, he was one of the best rp'd villains of all time. How is he?

  • TheSaltyDemon
    TheSaltyDemon  9 months ago

    My uncle is Doordie, I wanna know if anyone remembers him or remembers his character Amel.

  • Shards
    Shards  1 year ago

    Happy new year!

  • Dizzy-D2
    Dizzy-D2  1 year ago

    Happy new year! #2025!!!

  • Edrick
    Edrick  1 year ago

    Merry Christmas


Forums
The Island of Thain :: Forums :: Neverwinter Nights
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Alignment Shift for the better

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LAN_402 LAN_403
Jcd-Jmg_Hml
12:31:18 am GMT 07/15/05
Jcd-Jmg_Hml Registered Member #511 Joined: 3:04:01 pm GMT 05/03/05
Posts: 542
I can think of a dozen ways to shift your alignment to evil but how many can shift it to good? I mean are there any quests that end with an alignment in the good direction or do you have to attend the Temple in Stienkries evey Sunday? I would really like to know.
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Nivaurum
1:44:01 am GMT 07/15/05
Nivaurum Registered Member #34 Joined: 11:01:04 am GMT 02/26/04
Posts: 2778
I know of one quest that shifts toward good by 30 points, I think. I do agree, though, that it seems (from my limited knowledge) to be much easier to shift toward evil and chaotic, than toward good and lawful. Of course, if I had some real interest in shifting my alignment, I would speak with a DM about it.
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Bonesly
3:29:08 am GMT 07/15/05
Bonesly Always Preceding Miggen
Registered Member #136 Joined: 4:31:27 am GMT 06/13/04
Posts: 16130
Niv's comment is pretty much on the money... if you think your alignment should be shifted due to RP, then please contact a DM and explain what RP you've done that might warrant a shift.

DM shifts aren't likely to be 30-point wallops... they're more likely to observe the RP you tell them about and make gradual shifts over time.
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Taniki
6:44:49 am GMT 07/15/05
Taniki Registered Member #292 Joined: 4:48:48 am GMT 10/04/04
Posts: 2631
I remember after a fair time, my character's alignment was shifted towards good from neutral. I know it takes time for the DMs to observe your roleplay... It is hardly fair to make it on one happening or atleast so high a change.

Good luck
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MadskillsMike
7:35:43 am GMT 07/15/05
MadskillsMike capesh*t, bro
Registered Member #143 Joined: 7:06:07 pm GMT 06/17/04
Posts: 4731
Nivaurum wrote ...
I know of one quest that shifts toward good by 30 points, I think. I do agree, though, that it seems (from my limited knowledge) to be much easier to shift toward evil and chaotic, than toward good and lawful. Of course, if I had some real interest in shifting my alignment, I would speak with a DM about it.
Turning lawful is kind of difficult. I think of it like this: a lawful character can fall into chaotic behavior and lose some lawful points, but regain them if they keep being lawful despite chaotic behavior on a few occasions. How a non-lawful character can turn lawful is a good question though, and more difficult to achieve. In the above example, shifting points back and forth IG isn't necessary. I think if you're lawful overall it's fine to act chaotic on occasion. Why? Because lawful evolves over time, every day a character is lawful they should in my opinion gain a lawful point. I don't think it's defined by a few actions but rather keeping to a code of conduct over a long period of time. Just my 20k $ [ Edited 08:42:38 AM 07/15/05 ]
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Sechs
8:27:12 am GMT 07/15/05
Sechs Registered Member #159 Joined: 4:38:04 am GMT 06/28/04
Posts: 406
MadskillsMike wrote ...
Just my 20k $

LOL
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Yasmyn
4:34:26 pm GMT 07/19/05
Yasmyn FEAR the Moorhen of Death (tm).
Registered Member #26 Joined: 4:31:20 pm GMT 02/25/04
Posts: 3209
I think alignment shifts tend to vary from DM to DM. If I got a PM from someone, for instance, explaining in detail how their character had been acting gradually more and more goodly/evilly/lawfully/chaotically (i.e. giving several examples), I would consider giving a larger shift all at once, because if the DMs had been aware of it/watching all the time, we'd have noticed these actions in any case. However, it would depend on how well I knew the character as well, and if I didn't know the PC well, I'd probably ask the other DMs for their opinions as well.

On the other hand, I personally would not shift an alignment just for mechanics reasons - it would have to be RPed. i.e. if you were CG and wanted to become neutral to take, say, druid levels, that change would have to be very much RPed.

I do try to shift alignments on the fly as well for actions I see in game, and if I see someone often acting out of alignment I'd usually send them an OOC tell asking them if they thought that another alignment would better suit their character - if they agreed, I'd happily shift them.
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Bonesly
6:35:51 pm GMT 11/12/05
Bonesly Always Preceding Miggen
Registered Member #136 Joined: 4:31:27 am GMT 06/13/04
Posts: 16130
In the thread titled "A Little Respect...", this off-topic statement was made by
WebShaman wrote ...
Being Good has short-term disadvantages, but long-term advantages.
Being Evil has short-term advantages, but long-term disadvantages.
Being Neutral has neither short-term advantages or dis-advantages, but also has no long-term advantages or disadvantages.
I'd be interested to hear what players think of:

a) The short and long term advantages of a particular alignment; and

b) Scripted and DM-given shifts in alignment (e.g., too many, too few, fair/unfair, too hard to get, etc.).
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Nivaurum
7:07:49 pm GMT 11/12/05
Nivaurum Registered Member #34 Joined: 11:01:04 am GMT 02/26/04
Posts: 2778
I can't think of any mechanical advantages to any particular alignment, though there are RP advantages to particularly good and evil RPed PCs. Still, that has nothing to do with the alignment on your sheet, and an evil PC might enjoy the benefits of being a good PC through well-practiced deception.

On scripted alignment shifting, I think there needs to be a balance. For example, you get shifted toward Chaotic for initiating PvP (I think), but there's no similar means to shift toward Lawful. For the few classes that matter, this kind of situation can make a difference.

On DM-given shifts, I've never been too concerned about it, but I can't recall ever getting shifted. I'd have to therefore say that it happens too infrequently. wink
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MadskillsMike
7:15:11 pm GMT 11/12/05
MadskillsMike capesh*t, bro
Registered Member #143 Joined: 7:06:07 pm GMT 06/17/04
Posts: 4731
Evil, short term benefits:

1. Going for the money at the ends of quests (like blackmailing Donale)
2. Making evil choices that gain you more wealth and power
3. Having an interest in power that makes you seek challenges that potentially increase your own.

Evil, short term drawbacks:

1. A self-centered way that makes it harder to get friends and allies.
2. Turning down some quests because they offer no IC benefit (sacrificing the OOC reward: experience)

Evil, long term benefits:

1. Building great wealth and power due to self-centered way of thinking.
2. Potentially allying oneself with an evil organization.

Evil, long term drawbacks:

1. Having a hard time gaining trust from authorities.
2. Over time becoming more and more alienated from normal society. (This is an important part, but I summarized it in one sentence)
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