Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.
Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!
Registered Member #511
Joined: 3:04:01 pm GMT 05/03/05
Posts: 542
I can think of a dozen ways to shift your alignment to evil but how many can shift it to good? I mean are there any quests that end with an alignment in the good direction or do you have to attend the Temple in Stienkries evey Sunday? I would really like to know.
Registered Member #34
Joined: 11:01:04 am GMT 02/26/04
Posts: 2778
I know of one quest that shifts toward good by 30 points, I think. I do agree, though, that it seems (from my limited knowledge) to be much easier to shift toward evil and chaotic, than toward good and lawful. Of course, if I had some real interest in shifting my alignment, I would speak with a DM about it.
Always Preceding Miggen Registered Member #136
Joined: 4:31:27 am GMT 06/13/04
Posts: 16130
Niv's comment is pretty much on the money... if you think your alignment should be shifted due to RP, then please contact a DM and explain what RP you've done that might warrant a shift.
DM shifts aren't likely to be 30-point wallops... they're more likely to observe the RP you tell them about and make gradual shifts over time.
Registered Member #292
Joined: 4:48:48 am GMT 10/04/04
Posts: 2631
I remember after a fair time, my character's alignment was shifted towards good from neutral. I know it takes time for the DMs to observe your roleplay... It is hardly fair to make it on one happening or atleast so high a change.
Nivaurum wrote ... I know of one quest that shifts toward good by 30 points, I think. I do agree, though, that it seems (from my limited knowledge) to be much easier to shift toward evil and chaotic, than toward good and lawful. Of course, if I had some real interest in shifting my alignment, I would speak with a DM about it.
Turning lawful is kind of difficult. I think of it like this: a lawful character can fall into chaotic behavior and lose some lawful points, but regain them if they keep being lawful despite chaotic behavior on a few occasions. How a non-lawful character can turn lawful is a good question though, and more difficult to achieve.
In the above example, shifting points back and forth IG isn't necessary. I think if you're lawful overall it's fine to act chaotic on occasion. Why? Because lawful evolves over time, every day a character is lawful they should in my opinion gain a lawful point. I don't think it's defined by a few actions but rather keeping to a code of conduct over a long period of time.
Just my 20k $
[ Edited 08:42:38 AM 07/15/05 ]
FEAR the Moorhen of Death (tm). Registered Member #26
Joined: 4:31:20 pm GMT 02/25/04
Posts: 3209
I think alignment shifts tend to vary from DM to DM. If I got a PM from someone, for instance, explaining in detail how their character had been acting gradually more and more goodly/evilly/lawfully/chaotically (i.e. giving several examples), I would consider giving a larger shift all at once, because if the DMs had been aware of it/watching all the time, we'd have noticed these actions in any case. However, it would depend on how well I knew the character as well, and if I didn't know the PC well, I'd probably ask the other DMs for their opinions as well.
On the other hand, I personally would not shift an alignment just for mechanics reasons - it would have to be RPed. i.e. if you were CG and wanted to become neutral to take, say, druid levels, that change would have to be very much RPed.
I do try to shift alignments on the fly as well for actions I see in game, and if I see someone often acting out of alignment I'd usually send them an OOC tell asking them if they thought that another alignment would better suit their character - if they agreed, I'd happily shift them.
Always Preceding Miggen Registered Member #136
Joined: 4:31:27 am GMT 06/13/04
Posts: 16130
In the thread titled "A Little Respect...", this off-topic statement was made by
WebShaman wrote ... Being Good has short-term disadvantages, but long-term advantages. Being Evil has short-term advantages, but long-term disadvantages. Being Neutral has neither short-term advantages or dis-advantages, but also has no long-term advantages or disadvantages.
I'd be interested to hear what players think of:
a) The short and long term advantages of a particular alignment; and
b) Scripted and DM-given shifts in alignment (e.g., too many, too few, fair/unfair, too hard to get, etc.).
Registered Member #34
Joined: 11:01:04 am GMT 02/26/04
Posts: 2778
I can't think of any mechanical advantages to any particular alignment, though there are RP advantages to particularly good and evil RPed PCs. Still, that has nothing to do with the alignment on your sheet, and an evil PC might enjoy the benefits of being a good PC through well-practiced deception.
On scripted alignment shifting, I think there needs to be a balance. For example, you get shifted toward Chaotic for initiating PvP (I think), but there's no similar means to shift toward Lawful. For the few classes that matter, this kind of situation can make a difference.
On DM-given shifts, I've never been too concerned about it, but I can't recall ever getting shifted. I'd have to therefore say that it happens too infrequently.
1. Going for the money at the ends of quests (like blackmailing Donale) 2. Making evil choices that gain you more wealth and power 3. Having an interest in power that makes you seek challenges that potentially increase your own.
Evil, short term drawbacks:
1. A self-centered way that makes it harder to get friends and allies. 2. Turning down some quests because they offer no IC benefit (sacrificing the OOC reward: experience)
Evil, long term benefits:
1. Building great wealth and power due to self-centered way of thinking. 2. Potentially allying oneself with an evil organization.
Evil, long term drawbacks:
1. Having a hard time gaining trust from authorities. 2. Over time becoming more and more alienated from normal society. (This is an important part, but I summarized it in one sentence)