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  • Stormmy
    Stormmy  3 months ago

    Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.

  • Lobi55
    Lobi55  4 months ago

  • Naerwen
    Naerwen  6 months ago

    Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!

  • Great_Poet
    Great_Poet  6 months ago

    I remember Amel! Great player. Moby and he had a few fun showdowns.

  • Shards
    Shards  9 months ago

    @TheSaltyDemon, Yes I definately remember Doordie! Amel was one of the best rp'ed/complex characters on the server. Love that guy!

  • Payne
    Payne  9 months ago

    Absolutely remember him! Amel was a beast, he was one of the best rp'd villains of all time. How is he?

  • TheSaltyDemon
    TheSaltyDemon  9 months ago

    My uncle is Doordie, I wanna know if anyone remembers him or remembers his character Amel.

  • Shards
    Shards  1 year ago

    Happy new year!

  • Dizzy-D2
    Dizzy-D2  1 year ago

    Happy new year! #2025!!!

  • Edrick
    Edrick  1 year ago

    Merry Christmas


Forums
The Island of Thain :: Forums :: Neverwinter Nights
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Polymorph Self

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LAN_402 LAN_403
scratch_flannigan
7:50:59 pm GMT 11/12/17
scratch_flannigan Squawk!
Registered Member #648 Joined: 1:50:32 am GMT 11/20/05
Posts: 1484
Heya Folks !

So, I was trying out some spells in a character creator program. Polymorph self seems like a fun and useful spell, except for one major flaw.

If, with a sorcerer, you are wearing gear that increases charisma, you lose spells every time you polymorph.

Will this happen on Thain as well ? Does this happen with shifters and druids ?

This seems to drastically reduce the usefulness of an otherwise good spell.

Thanks,
scratch
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Shards
9:36:20 pm GMT 11/12/17
Shards Life is full of disappointment.
Registered Member #1570 Joined: 9:27:59 pm GMT 04/12/10
Posts: 950
Yes, it does it with all the casting classes as far as I can tell.
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scratch_flannigan
9:50:03 pm GMT 11/12/17
scratch_flannigan Squawk!
Registered Member #648 Joined: 1:50:32 am GMT 11/20/05
Posts: 1484
That's a shame. ..lol

Oh well, now to decide between Ice Storm and Evard's Black tentacles.

Thanks for the reply, Shards. smile
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Jandari
10:14:26 pm GMT 11/12/17
Jandari Registered Member #1320 Joined: 10:38:49 pm GMT 06/23/08
Posts: 1086
TENTACLES!
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AtanatarAlcarin
10:50:27 pm GMT 11/12/17
AtanatarAlcarin Registered Member #633 Joined: 3:59:33 pm GMT 10/24/05
Posts: 1173
Tentacles, FTW.
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Jandari
11:30:40 pm GMT 11/12/17
Jandari Registered Member #1320 Joined: 10:38:49 pm GMT 06/23/08
Posts: 1086
Dang, doggie..... that's brilliant.
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scratch_flannigan
11:57:49 pm GMT 11/12/17
scratch_flannigan Squawk!
Registered Member #648 Joined: 1:50:32 am GMT 11/20/05
Posts: 1484
Hmm..
Good replies.

@ Jandari and Matt
I remember how tentacles was awesome in single player. The idea of giant tentacles crushing my enemies is really appealing to me as well..lol. I do hate the fact that they won't do anything to those iron clan goblins.

One thing that I have definitely found with a caster in a group is that long range spells can leave the caster in a much safer place than medium range spells.

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Thimns
7:00:21 am GMT 11/13/17
Thimns Registered Member #24148 Joined: 5:42:35 am GMT 11/06/17
Posts: 260
For RP's sake, most of my toons would definitely not rush into giant tentacles coming out of nowhere, no matter how much the magicky fellow says they won't harm his buddies. Maybe after some convincing.

For rules' sake, AoE spells effect EVERYONE in the area. The party pvp areas allow casters to spam them without harming friendlies to make the game less bitchy to play compared to hc rules, but IMHO every player and especially group should consider how it's meant to work and how realistic it seems before casting AoE spells into melee and/or rushing into "friendly" AoE spells.
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Glognar
11:21:27 am GMT 11/13/17
Glognar Registered Member #267 Joined: 5:31:12 am GMT 09/21/04
Posts: 1253
scratch_flannigan wrote ...

Does it tend to make it boring for some groups due to the sheer power of the spell ending the fights too early, or just because the monsters don't fight back when paralyzed ? I usually see players of rogues liking anything that allows sneak attacks, but it may be different for fighters and other tanks.

The main issue I have with fighting paralyzed monsters is the humiliation when you still can't hit it... neutral frown
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Vic Hawklight
1:48:59 pm GMT 11/13/17
Vic Hawklight Registered Member #1692 Joined: 8:55:56 am GMT 02/18/11
Posts: 404
Thimns-- wrote ...

For RP's sake, most of my toons would definitely not rush into giant tentacles coming out of nowhere, no matter how much the magicky fellow says they won't harm his buddies. Maybe after some convincing.

For rules' sake, AoE spells effect EVERYONE in the area. The party pvp areas allow casters to spam them without harming friendlies to make the game less bitchy to play compared to hc rules, but IMHO every player and especially group should consider how it's meant to work and how realistic it seems before casting AoE spells into melee and/or rushing into "friendly" AoE spells.

This is why on my sorcerers I never take any AOE spells other than tentacles (which I only use for solo play). I tend to stick to spells that target individual targets.

I really hate when I'm fighting something in melee and here comes a huge fireball that was cast by an ally.
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