Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.
Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!
Registered Member #872
Joined: 1:19:18 am GMT 09/29/06
Posts: 2237
No, there are no in game mechanics to do so.
There are places in game (Grey Iron mines, etc) that sell bars of iron and steel. Most people RP their smelting and buy the ingots for RP.
Mithril and Adamantine bars have always remained DM drop items and are usually RP props. I've not actually seen crafting done with bars of mithril or adamantine before except through RP and use of proxy weapons.
If a DM picks up on the crafting RP, there is the chance that the DM could drop a custom weapon with some properties to it as well based on the RP and the skill (invested points in CW or CA) of the crafter.
Registered Member #155
Joined: 7:47:30 pm GMT 06/22/04
Posts: 604
Varnel wrote ...
Mithril and Adamantine bars have always remained DM drop items and are usually RP props. I've not actually seen crafting done with bars of mithril or adamantine before except through RP and use of proxy weapons.
If a DM picks up on the crafting RP, there is the chance that the DM could drop a custom weapon with some properties to it as well based on the RP and the skill (invested points in CW or CA) of the crafter.
Actually, it has been done in game. But to -do- it, the crafter needs a pretty high score. Drudo was the one that crafted Pariah's mithril shield in game. And I'm pretty sure Lexi crafted the suit of adamantine that Sethiel had, a long time ago.
Registered Member #267
Joined: 5:31:12 am GMT 09/21/04
Posts: 1253
Glognar has crafted both in adamantine and mithral; a shield and a helm which both became gifts to Kimli. Though it took the attention of DMs to make it work.
Registered Member #785
Joined: 6:06:48 am GMT 05/27/06
Posts: 526
hmm, would it be possible to script a use feature for the various anvils lying around? Im script stupid, so i dont even know if its feasible.
If it is, i'd like to maybe request it - i'd say.. a huge number of raw ore/bar (20+) would be appropriate. But i think it is *somewhat* silly that you can mine the raw ore to your hearts content but not use it for anything.
Registered Member #578
Joined: 6:16:29 am GMT 07/21/05
Posts: 1454
OOC: Some attributes of the things crafted with those metals are reserved for the realm of DM drops.
IC: I've seen few enough PCs RPing knowledge about smelting and metallurgy that I think it's ICly reasonable that you can't just farm ore and get metal back. Anyway, it would take tons of it to get enough to make armor or a shield. Literal tons, not hyperbolic ones! Unless you posit ore that is crazy rich. *flees before anyone does that*
Registered Member #785
Joined: 6:06:48 am GMT 05/27/06
Posts: 526
speaking to quantity of ore: since i have some knowledge IRL about how much ore it takes to get workable metal, it's not nearly as much as you think. Depending on the purity of the ore (not so much the purity as how much of the ore is actually in the rock you're smashing) - in some places you can reach out and touch a 4-foot-wide vein of metal that runs for thousands of feet - its "average" of about 5 to 7 to 1 weight... I.E. about 7lbs of a "decent" ore mix will get you 1-ish lb of refined metal. This can vary a ton, obviously - in some places you get little flecks and it might be 100:1, but on average, in a place with a dense enough concentration to be considered a "mine", its in the area of 7:1.
the OOC issue is more important than the IG one, here then, since it is a game balance thing. I was not aware that the items made with those materials were so great. If that's the case (its a balance issue), then that's how it is, and i'd instead petition to make some more mid-road items available; maybe silver (makes +1 vs shapechanger weapons, +1/2 AC vs shapechangers armor), starmetal (meteoric iron) for basic +1 gear... that kind of thing
I started a PC for the express purpose of crafting - and really Craft Armor/Craft Weapon feel all but useless at this point because it appears that the choices are "plain useless items" or "really powerful items".
I dont necessarily want to be able to pump out super massive items; but i dont want to feel that i sank those points to basically just customize peoples armor for them.
Registered Member #223
Joined: 3:05:42 am GMT 08/26/04
Posts: 1317
@ Vyranna
In my experience, as with most things on Thain, you get what you give, especially in regards to the crafting. The people who have made neat things in the past, as well as the things made of adamantium, mithril, etc, have put their fair share of work into the RP of being a smith, armourer, engineer, and so on. From fashion advice to considering ridiculous plans for riftstone-celestial crystal alloys, these people in the past have had to prove that they are worthy of the reward of being given the adamntium or mithril to craft. This was well before we even had considerations of a proper crafting system as we do now, where PC's can use their 'tokens' to create items with magical properties assigned to them, RP'd however they wish.
If you want the ability to make nice things, RP that you're working on learning how to make nice things. Invest skill points to back up your RP. Show that you're deserving of working with a commodity that is rare enough that the playerbase will go rabid over having an item crafted with it. And remember that before the crafting system, all you were able to (without hefty DM assistance) do was customize armour. That was it.
In general: From what I've seen, some people have had to gather somewhere in the hundreds of pounds to get a single bar. We're talking ore that would be quite spotty in purity, or all the Kreis Knights, Aurora Empyrean, and Greenvale and Feywood rangers would be rocking a FULL TIER SET of mithril and adamantium armour. The shine would ensure there would never be night on Thain.
But I've also noticed that the people who tend to actually get the bar are the ones who've carried around that ridiculous amount of ore and played decently at exploring how to properly refine it. Never hurts to try.
Also something to consider: the rare crafting materials are a hot item for DM's running a plot, as endplot treasure. I imagine they wish to preserve the rarity and special feeling of this item, so that is another reason why I'm not rocking adamantine fullplate on all my characters. Though it would be totally awesome to do so.
Registered Member #785
Joined: 6:06:48 am GMT 05/27/06
Posts: 526
oh, i wasnt complaining about not being able to mine it, as my post said; the OOC issue of the items being that powerful is totally legit and i understand that.
I'm just saying that in the meantime, i'd really like to feel that those points arent wasted; if all i can make is plain non-magical items, about all those skill points are good for is customizing armor/weapons for people.
I'd rather that the skills provided alternate ways to get "average" gear, is all i'm saying.
I dont want to just be able to go and get mithril and pump out GM-drop quality items; i had no idea until someone said it in this thread that those materials and the items they made were that good.
But if i could make +1 items of basic types, or even minor +damage types, or minor resists (5 to an element or something) i think that would add a lot to the crafting, rather than making it "well very rarely i can make a super-item".
Obviously it would take effort to script, and i cant help with that since scripting makes my head swim. I'm not crying in my milk over it or anything, but i think it would make crafting more rewarding for the people doing it (not just from an RP sense, but from a feeling of accomplishment sense, and a feeling of your skills actually feeling meaningful), even if all of the items you could make (sans Mithril/Adamantite) were no better than the stuff Morren's Boy carries.