! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7123
So I was playing my high-level Fighter on Thain (farmed XP from guards in Steinkreis in two days =) ) and I was owning so much face I couldn't even believe it. I was soloing all sorts of high-level creatures, and when they charged me I'd just get the first attack and kill them easily. It was tough when the group of 8 players called me a menace and launched a hunting party, but I just ran at them and attacked first until one of them ran out of potions. Finally I began to wonder how I was doing so well - I mean, I'm a good player but I'm not great. Then it came to me...Improved Initiative.
NWN Description wrote ... Improved Initative: Feat - The character gains a +4 bonus to initative checks.
Whenever I entered a fight, Improved Initative was there and ensured that I would get in the first hit. Whenever I was suprised by enemy forces it always managed to even the playing field, accomplishing more for me than all of my other feats combined.
I am writing this because I feel Improved Initative is overpowered and needs a nerf. No other feat can so heavily change one's chances of survival in combat without even needing to be activated.
This is my plea to the still-active Thain builders - please nerf Improved Initative. What do you guys think?
Registered Member #636
Joined: 1:42:07 am GMT 10/26/05
Posts: 505
Hehe...man, that is funny!
First time I ever heard of someone declaring Improved Initiative as overpowered.
Better nerf Thug, as well. It adds to Initiative. And don't forget Blooded - another initiative adder.
From NWNWiki -
wrote ... There are four feats in NWN that improve your initiative.
Blooded (Initiative improves by +2)
Thug (Initiative improves by +2)
Improved Initiative (Initiative improves by +4)
Superior Initiative (This epic feat replaces Improved Initiative and gives +8 to initiative)
Oh, and High Dex. Get rid of that! It adds to Initiative, as well!
[ Edited 01:30:17 PM 12/19/05 ]
Registered Member #279
Joined: 4:17:59 pm GMT 09/25/04
Posts: 5460
*also chuckles*
One serious consideration to be made is that if there's a lot of lag (e.g., big DM event, or even just a full server) I think having high initiative means you're less likely to have the server skip you for the round. I've noticed in heavy lag situations that not everyone can attack, cast, or often even move within a single round. Initiative rolls determine the order of fighting for the length of the battle; so once you've a poor placement via a low initiative roll, you're just a target for the duration, at best. I think this makes all the initiative feats more valuable than the modest +2 or +4 might suggest.
Registered Member #34
Joined: 11:01:04 am GMT 02/26/04
Posts: 2778
Someone takes that feat?!?
The way this is worded, it sounds as if Squidget is being totally serious, but I can't believe it for a second. Even with Imp. Init., the typical fighter is going to add 6 or 7 to his d20 roll. A low roll is still going to have you going behind some others in the combat.
Assuming this topic is not in jest, I'd think you wouldn't want to do anything until it's apparent that a large percentage of players are taking the feat.
But, I'm guessing someone here is having fun with us, so I think we all just need to nerf Squidget.
Registered Member #207
Joined: 11:11:22 pm GMT 08/05/04
Posts: 300
Squidget wrote ... So I was playing my high-level Fighter on Thain (farmed XP from guards in Steinkreis in two days =) ) and I was owning so much face I couldn't even believe it. I was soloing all sorts of high-level creatures, and when they charged me I'd just get the first attack and kill them easily. It was tough when the group of 8 players called me a menace and launched a hunting party, but I just ran at them and attacked first until one of them ran out of potions. Finally I began to wonder how I was doing so well - I mean, I'm a good player but I'm not great. Then it came to me...Improved Initiative.
NWN Description wrote ... Improved Initative: Feat - The character gains a +4 bonus to initative checks.
Whenever I entered a fight, Improved Initative was there and ensured that I would get in the first hit. Whenever I was suprised by enemy forces it always managed to even the playing field, accomplishing more for me than all of my other feats combined.
I am writing this because I feel Improved Initative is overpowered and needs a nerf. No other feat can so heavily change one's chances of survival in combat without even needing to be activated.
This is my plea to the still-active Thain builders - please nerf Improved Initative. What do you guys think?
http://www.d20srd.org/srd/feats.htm#improvedInitiative wrote ...
Improved Initiative [General] Benefit
You get a +4 bonus on initiative checks. Special
A fighter may select Improved Initiative as one of his fighter bonus feats.
firstly it functions just as it should in PnP
secondly, i've never take the feat with any character.
thirdly; why do you get to kill guard factions after having specifically asked players on this forum as a DM to not kill guard factions let alone farm them? why is it you get to break the rules and others don't?
fourthly; i've been 'talked to' for farming, and told it was "disrespectful to the mod", now i stoped after being asked to but why do you get away with it?
fithly; you yourself (and others) have told me there is no DM favoritisim, this doesn't make it look like that is the actual case.