Yeah - both of those are just byproducts of my old-man eyes not seeing well from the toolset and thinking there was a path down from those ledges that there turned out to not be. There's also a bug with a pitfall in one part of the dungeon Blue told me about that is a similar "Stuck" point. I got one fixed last night, but never heard of or saw the second one until now. I'll get it fixed when I get home tonight!
Forgiver, my dude. Falling into the gap on the way TO the dungeon is AWFUL. One good change today, not requiring a jump or a portal to even enter the zone, A+. But now if you fall (even if roped, because it doesn't actually work), you get stuck in an area you can't leave without a jump or portal.
Working telescopes (atm): old Celestron C8 SCT I purchased back in 1979, new Celestron OmniXLT 150 6" f/5 Newtonian, cheapo Meade 90mm f/8.8 refractor sniped off of eBay for $30 (these three I use on a Celestron AVX mount). Also a homebuilt 10" Dobsonian put together in 2010 and a homebuilt 6" Newtonian I made in H.S. c. 1966. Main imaging camera (atm) is a Canon 60D DSLR. The new camera is the SVBony SV305 Pro - plan to use it as a guide camera and for moon/planetary imaging.
They receive the DC benefit from items, but not from spell foci, since alchemist gas clouds are not spells. They also don't receive the bonus from the wild magic robe specifically since gas clouds can't wild magic.
Not sure if intended or not, but alchemists cannot currently cast arcane scrolls that are listed in their class spells. You seem to be able to learn from them fine to add them to the spellbook, but can't cast from them.
Registered Member #1120
Joined: 4:36:33 am GMT 07/27/07
When the Tomb Keeper stepped onto a maximized Blade Barrier spell and failed a reflex save, the spell ended immediately after it took the damage. In more chaotic situations I have also noticed BBs lasting far less time than expected. Has the spell been altered?
Hundbert Registered Member #293
Joined: 1:22:43 am GMT 10/06/04
More alchemist stuff: Regenerating cloud, due to the way that regen applies, only gives 4 ticks instead of, presumably as intended, 5. If it was made to last 6 rounds instead of 5, 5 ticks would apply instead of 4.