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  • Forgiver
    Forgiver  16 hours ago

    Yeah - both of those are just byproducts of my old-man eyes not seeing well from the toolset and thinking there was a path down from those ledges that there turned out to not be. There's also a bug with a pitfall in one part of the dungeon Blue told me about that is a similar "Stuck" point. I got one fixed last night, but never heard of or saw the second one until now. I'll get it fixed when I get home tonight!

  • Dogbert
    Dogbert  16 hours ago

    Forgiver, my dude. Falling into the gap on the way TO the dungeon is AWFUL. One good change today, not requiring a jump or a portal to even enter the zone, A+. But now if you fall (even if roped, because it doesn't actually work), you get stuck in an area you can't leave without a jump or portal.

  • C_McG
    C_McG  2 days ago


    After years of saying I wanted to get a telescope my wife made the "mistake" of buying me a 102 f/12.7 Orion Maksutov-Cassegrain. Love it for planetary and brighter deep-sky viewing so far.

    Of course that just made the bug worse and want to get a larger scope for viewing fainter objects.

    So I am curious what other use.

  • Zhymm
    Zhymm  2 days ago

    Working telescopes (atm): old Celestron C8 SCT I purchased back in 1979, new Celestron OmniXLT 150 6" f/5 Newtonian, cheapo Meade 90mm f/8.8 refractor sniped off of eBay for $30 (these three I use on a Celestron AVX mount). Also a homebuilt 10" Dobsonian put together in 2010 and a homebuilt 6" Newtonian I made in H.S. c. 1966. Main imaging camera (atm) is a Canon 60D DSLR. The new camera is the SVBony SV305 Pro - plan to use it as a guide camera and for moon/planetary imaging.

  • C_McG
    C_McG  4 days ago

    What telescopes do you have? And camera?

  • Zhymm
    Zhymm  4 days ago

    I'll likely miss Section Six tonight. Got a new camera for my telescopes and it looks like the sky will be clear. So, I'll be outside doing astrophotography stuff.

  • scratch_flannigan
    scratch_flannigan  4 days ago

    Oh! I will be IG as Tarok tonight instead of Sol!

  • scratch_flannigan
    scratch_flannigan  4 days ago

    Section Six will take place at 7pm CDT (-5GMT) tonight, which is an hour later than last week.

    We will meet in the Iron Minogon. Good(ish) type characters of level SEVEN or below ! Just assume your character got a mysterious letter inviting them there !

  • Squidget
    Squidget  1 week ago

    They receive the DC benefit from items, but not from spell foci, since alchemist gas clouds are not spells. They also don't receive the bonus from the wild magic robe specifically since gas clouds can't wild magic.

  • Dogbert
    Dogbert  1 week ago

    Are alchemists' clouds affected by spell focus/GSF or items/enchants that increase spell save DCs?

The Island of Thain :: Forums :: Technical Discussion
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A guide to /duel

LAN_402 LAN_403
7:28:22 am GMT 09/04/18
Squidget !
Registered Member #20 Joined: 8:30:40 am GMT 02/25/04
Posts: 6936
Last player-conflict thread in a while, I promise! But it's for a good reason!

v6.15A (being uploaded tonight) introduces a new chat command called /duel. The intent here is to provide a more roleplay-based alternative for handling 1v1 fights than standard NWN PvP. The use of /duel is always 100% optional and a matter of player choice and consent. It may be useful for some scenes by players who want to play out a more slow-paced cinematic battle, rather than the standard NWN PvP in all its imbalanced silliness.

How does it work?

To start a duel, simply type /duel {charactername} to send a challenge to another player. They may then type /duel {yourname} to accept the duel - they'll get a prompt telling them that they can do this! To start a duel, both characters must be in the same area, and relatively close to one another. Both challenge and acceptance will be announced in chat to nearby players. Once a duel begins, both players will begin glowing blue, indicating that a duel is taking place between them.

Here, Melph is looking for trouble and challenging me. I accept by typing "/duel Melphaecto".

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Duels take place in a turn-based combat system, with a randomly chosen player selected to go first. Each player starts with 3 health. On your turn, take your time to emote any attacks and defenses you like. This could be as simple as *fires an arrow*, or a complex detailed paragraph describing every detail of the spinning piledriver, slide tackle, or mosquito-curse your character is attempting to perform. Once you're ready, type /duelattack to end your turn and make your roll. An attack roll will automatically be performed and the results announced. This roll is simply 1d100 + character level for both attacker and defender - build doesn't matter! If the attacker rolls higher, the hit is a success and the defender loses a point of health. If the defender rolls higher, nothing happens. Either way, the defender then gets to take their own turn, and attempt the same thing. /duelattack only works when it's your turn, so don't bother spamming it.

I make my first attack on Melph and take off a health point. Take that, devil scum!

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It is now her turn, and she attacks in return! Unsuccessfully! I still have my starting 3 health, and it's my turn again. Go me!

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We continue like this for a few more rounds. The dice eventually turn against me and Melph gains the upper hand. When she reduces my health to 0 the duel automatically ends. I'm automatically damaged down to 1 HP. I also suffer a brief knockdown.

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My character is not necessarily dead at that point, but they're weakened enough to be downed and unable to continue fighting. How things play out from there is up to the players. This thread has some thoughts on that subject.

And that's it! You can agree to use /duel if you want a more slow-paced roleplay fight with room for emoting and thinking things out. It's also a way to introduce some randomness to battles that might otherwise be a foregone conclusion if you decided only to match build against build. If not, all the existing means of conflict resolution still work just as before.

Advanced tips!

  • You can optionally specify a maximum health for each player in the duel using /duel {charactername}|{maxhealth}. Note the | character in-between the two entries. If no maximum health is specified, the default is 3, but this value can be changed for shorter or longer duels.

  • On your turn, you can use /duelflee to attempt to run (instead of /duelattack.) This makes an opposed roll exactly like an attack roll, but if you succeed at the roll, the duel automatically ends. Your character is assumed to have been able to flee successfully, and you should leave the area post haste! If you fail, your turn ends and the other player can attack again. You can also use /duelskip to skip your turn and do nothing.

  • /duelquit will end a duel in progress at any time. It works like /duelflee, but without a roll. Nor does it have to be used on your turn. It's useful if you just want to stop fighting right then and there.

  • If you want to penalize yourself - for example, if your character is wounded, disadvantaged, or you just think they're logically weaker than their competition in this particular instance - there is a special chat command called /duelpenalty. This command sets a penalty value for your rolls. /duelpenalty 10 will penalize all of your attack and defense rolls in duels by 10 until you set it to another value (the default is 0.) This is useful if you think your character is weaker than the opposition, but you still want to have a fighting chance. You can also use it to benefit an opponent who's pulled off a particularly cool or clever emote. It can be fun to reward cool stunts!
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2:45:45 pm GMT 09/04/18
Cuchuwyn Registered Member #24041 Joined: 4:19:01 am GMT 01/24/17
Posts: 1667
Having had a chance to experiment with the system a bit last night, I'm super excited to try this out in situations where this would make more sense (to me at least, from a story standpoint) than traditional NWN PvP. For characters who have rivals, a nemesis, or even who just want to have a "boss fight" type event with another player instead of a PvP smackdown, this opens up a lot of cool RP doors.

Thanks Squidget for taking the time to script this in! Excited to see what folks will do with it!
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4:09:50 pm GMT 09/04/18
barakka Registered Member #223 Joined: 3:05:42 am GMT 08/26/04
Posts: 1317
It's a great base system that I've seen used successfully quite a few places in a similar format, including a massive weekly PvP tournament in FF14. The fact that you can auto-mod your rolls with a penalty is awesome.

Bloodstar Entertainment will definitely be doing some heavy testing as plans for the next Fight Party coalesce!
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7:35:24 pm GMT 09/04/18
scratch_flannigan Squawk!
Registered Member #648 Joined: 1:50:32 am GMT 11/20/05
Posts: 1300
This is fantastic !
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4:20:58 am GMT 09/05/18
PFWG Registered Member #23933 Joined: 6:13:12 pm GMT 05/15/15
Posts: 475
Fight Party gonna get spicier!

Also this could and should kick off Thain's version of the UFC.
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Thranduil Greenleaf
4:22:02 pm GMT 07/02/19
Thranduil Greenleaf Registered Member #1145 Joined: 8:28:45 pm GMT 08/30/07
Posts: 815
It might be helpful to add a link to this thread in the "Additions and Changes to NWN on Thain" thread, and also maybe add the /duel command to the player chat command book in game. ;^)
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10:42:23 pm GMT 04/22/20
Cuchuwyn Registered Member #24041 Joined: 4:19:01 am GMT 01/24/17
Posts: 1667
Alanonas and I made a /duel tutorial video that may or may not be useful for people who have never used the system before and who want to see it in action before having to use it themselves. This is based on a suggestion from Alanonas after we an event we ran recently where a good chunk of folks had never used /duel before. So if you've ever wanted to see what a /duel looks like, or just hear what we sound like, check it out!


Also we do go over things like /duelskip, /duelflee, /duelpenalty, and a nice tip for quickly finding and entering character names in order to /duel them.
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Ramana Jala
11:30:31 pm GMT 04/22/20
Ramana Jala Registered Member #1033 Joined: 12:18:42 am GMT 04/25/07
Posts: 1106
Thank you for the video, totally clarified it for me! smile
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