! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
Another quick update!
Version: 6.23C
Portal stones now warn in their description that you can only possess one.
The Greenvale have marched on the slaadi in the south! A new war camp is now set up in Davenshire where they are attempting to exterminate the slaad threat.
! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
Version: 6.34
The Crater Lake fort has sunk partway into the watery depths. A strange half-submerged ruin full of mysteries has been left behind! Mad props go out to Miggen for collaborating with me on this project and doing most of the work.
Adds three new tier 3 bounties inside of the Crater Lake ruins. The lower portions of the ruins will open in a future update.
Adds a new scrying pool to the bounty hut that will provide players with some information on the location of their assigned target.
Fixed storm traps not targeting anything correctly, and generally acting all kinds of weird.
Adds new faction settings for Thayans and Raven's Watch. Also adds new /releasesummon options for these factions.
The Recondite Catacombs have been updated based on Kossuthian efforts. The riftstone rubble has been removed and replaced with 100% more worship of the fire gods.
Toned down alternate Gate summons a little bit
High-level shadowdancer summons are a bit stronger.
Spirit path power now revives at 15% instead of 50% health.
Bear traps now reskin the bear summon using your /nextsummonappearance values.
Fixed a bug where blade thirst could not be made into a scroll.
! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
Version: 6.36 - Darkfey Edition
/destroysummon now works on summons that any player owns (use responsibily.)
Feywood West has fallen to darkfey control based on the events of the feywood battle.
The feywood elves have cut the bridge to the west and created a barrier around their stronghold. Animal spirits of the fey have arrived to aid them.
Poisonwood has expanded across the ridgeshield and built a small village and dock.
Something unspeakable has happened in the Woods Beyond.
Old Davenshire has new residents, and has changed greatly with their arrival. The Greenvale elves have drawn back to their city. The slaadi have been destroyed.
The ship travel system has been expanded. New ship travel options are available from Dragon's Watch, Webster's Landing, Sandburrow, the Thayan enclave, and the new Feywood east dock and Poisonwood dock.
Many other new areas and world changes. Go explore them!
! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
Version: 6.39
Greenvale and Poisonwood have fortified with some new elite guard. Resting in most GV/Poisonwood areas is now limited to faction-friendly players.
Some damage to Greenvale is visible based on recent events, primarily in the ruined garden.
Lissabet can no longer be killed. All hail Lissabet.
The Beshaba spire in the Thayan outpost has been destroyed!
New chat command aliases: /np will work as /nextplaceable, /cp will work as /clearplaceable, /dp will work as /destroyplaceable. This may save on unnecessary typing.
! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
Version: 6.40
DMs are now able to instance areas.
Feywood east docks have expanded as the elves build small structures out towards the sea. The gnolls and elves no longer engage one another.
The plane of Limbo now holds a mysterious monastery.
Strong guard NPCs (like Ashen Knights) now only have True Sight after they have been engaged in combat.
Due to some persistent bugs, players continue to be alive sometimes. As a stopgap measure, Creeping Darkness are now able to teleport.
Tierce has re-examined her internalized resentments and learned to let things go. She will now be more forgiving to people who once made disparaging comments about orcs.
/dp now works as an alias for /destroyplaceable. /cp now work as an alias for /clearplaceable. /np now works as an alias for /nextplaceable.
Mammoth have appeared in the Northlands.
Elephants have appeared in the Wastes.
Some creatures have had their visuals updated.
Adds the following new emote animations:
/emotefollow - Beckons others to follow you.
/onward - Points ahead
/headache - Kneel and clutch temples (only seems to work for female models - sorry guys!)
/cross - Cross arms (only seems to work for female models - sorry guys!)
! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
Version: 6.41 - Bigger than 6.40 Edition
World Changes:
The Crater Lake labs are now open!
Vandal Torturer and Mega-Cube bosses in the Crater Lake fort drop lab power cores. Place these into a power conduit statue to open the door to the lower labs.
The Crater Labs are a high-level dungeon. Bringing friends is recommended.
Defeat new bosses! Find dozens of new items! Unearth lost lore and history! Discover secrets man was never meant to know!
Adds new bosses Garlin Morn and Ooze Dragon to level 4 bounty list.
New treasures can be found within.
Updates the travel ships with new lower cabins.
Mora'chel now permits ship travel
Mert in the Northlands has been made 100% less immortal
Mert's conversation now claims he is 100% more immortal
Mert is now 75% more grumpy
Aesthetic changes to the Northlands: Road to Northlands. Lady Arianna has erected a beacon to warn her of invaders
The Northlands: Woodland Trail has fallen further into blight
Wildlife now wanders the roads more frequently
The Northlands Village is seeding an elite guard force. IG lore added, for those interested check the "R" shelf in Steinkreis for "Rikrjack"
All kinds of new charms are available at the following merchants:
Drudo Weil in Steinkreis
Margee in the Crater Lake Fort
Tierce of the Split Rock Clan
REDACTED
Bug fixes and improvements:
Omnidye now defaults to dyeing all parts, instead of only the left foot.
Some nerfs to the Infected Vandal Torturer
Drudo's inventory now clears out duplicates. This may help with lag.
Some other minor lag fixes.
Updates the /help book with more recent info. Adds a new book under /helpsum which gives a fully updated list of summon appearances.
Outfit appearances can now be saved and loaded at any time in the craft menu. Each character has 10 slots to save their outfits in, and an outfit appearance can be loaded into any armor that has the same armor value. Per-part dyeing is not currently copied, but standard armor dye and appearance choices will be.
Player tools mostly moved onto their own feats.
Shifter ability DCs and uses-per-day increased. Dire tiger form can now shadow jump.
Hakpak Updates: A hakpak update will be downloaded on login. New summon appearances:
1003: Osyluth A
1004: Osyluth B
1005: Osyluth C
1199: Aboleth Mage
1200: Aboleth
Character Customization: Adds the following new robes to the craft menu (click "More Options" to see them):
Elven Chain
Alienist
Knight's Chain
Knight's Plate
Ornate Scale
Ornate Plate
Pirate Coat
Monk's Robe
Makes the following new cloak appearances available to craft: