Yeah - both of those are just byproducts of my old-man eyes not seeing well from the toolset and thinking there was a path down from those ledges that there turned out to not be. There's also a bug with a pitfall in one part of the dungeon Blue told me about that is a similar "Stuck" point. I got one fixed last night, but never heard of or saw the second one until now. I'll get it fixed when I get home tonight!
Forgiver, my dude. Falling into the gap on the way TO the dungeon is AWFUL. One good change today, not requiring a jump or a portal to even enter the zone, A+. But now if you fall (even if roped, because it doesn't actually work), you get stuck in an area you can't leave without a jump or portal.
Working telescopes (atm): old Celestron C8 SCT I purchased back in 1979, new Celestron OmniXLT 150 6" f/5 Newtonian, cheapo Meade 90mm f/8.8 refractor sniped off of eBay for $30 (these three I use on a Celestron AVX mount). Also a homebuilt 10" Dobsonian put together in 2010 and a homebuilt 6" Newtonian I made in H.S. c. 1966. Main imaging camera (atm) is a Canon 60D DSLR. The new camera is the SVBony SV305 Pro - plan to use it as a guide camera and for moon/planetary imaging.
They receive the DC benefit from items, but not from spell foci, since alchemist gas clouds are not spells. They also don't receive the bonus from the wild magic robe specifically since gas clouds can't wild magic.
Registered Member #25300
Joined: 6:37:11 am GMT 06/04/19
*sighs* No point in taking that any further.
I have never received a tell and have been attacked in pvp just immediately after being made hostile. Meh. Duels are the best fun and can be tense and very entertaining for the participants and onlookers.
I'd suggest Cuch you aren't going to find a perfect solution, Thain is a strange mix of role players who are also power builders - a percentage of which would be happy with pvp as they'd like to try out their builds; and role players who i would suggest (guess) would probably prefer/duel or rp. In the end, there is no significant ic consequences (xp or gold wise) for death other than a rp one ( and i guess a hit to ones ego). In the wash out I would hope there is character development, a story to take further. Took me along while to get to it (thankyou Raven for that chat), but we are telling stories not trying to win.. so if the pvp is part of telling the story then it should happen.
I have bemoaned for a while now the lack of tension on the server, lack of a sense of danger or threats. My own perspective and obviously something that i think the DM's have gone with this year. I wouldn't personally like to see pvp rules nerfed more as i think that would add to that feeling.
When playing Xulinn I like that Garrick always is hidden. One day i may run into him! And an interaction with Kallista or Mel or Poisonwood when i was on with Dele always had my pulse quickening. And DYK is right the pvp with Dele, Cidlir and um ? and his Banite was very natural, unexpected and fun. I am happy it happened, it was exciting and that Cuch amped up the opposition was nice and supportive of DYk's banite and got the pulse racing.
DM scheduled events from my experience, you guys are very good at stating the rules upfront, whether is be no resting, pvp might be a part of it. So people have the chance to accept or decline them. This seems very fair and a great way to go.