Registered Member #25505
Joined: 9:19:39 pm GMT 07/17/20
Posts: 92
Shade wrote ...
Cuchuwyn wrote ...saadow wrote ...Necro Night tonight was very special, a family reunion and a final goodbye to Sam's oldest daughter, Terry, as well as a new source for his riftfire shadows! Special thanks to Cuchuwyn for setting this up, to Mors for guiding us, and Morton running alongside. To Dorina bringing the sunshine, to Flannia tripping the traps. Special thanks to Lily, a hero larger than life, and Hugdish for standing beside an evil little man.
Echoing the shoutout to everyone who came out to Necro Night LXXVI: Family Matters pt. 2!
Adding to the echo there! Good times!
Echoing the echos.... definitely a heartwarming time for sure!
Registered Member #25299
Joined: 3:54:32 am GMT 06/03/19
Posts: 253
Shoutouts to Simbo for some entertaining roleplay adventures the past two days. And to Bruce the bat, who takes thrown berries to the face, like a boss. Hahah.
! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
Shoutout to everyone taking part in the circus event!
Its been a hard year for a lot of us, and I've struggled to get motivation for building projects. This was something that made me get excited to make something again, and I'm so happy to have it out in the world and see people enjoying it.
Registered Member #25505
Joined: 9:19:39 pm GMT 07/17/20
Posts: 92
Squidget wrote ...
Shoutout to everyone taking part in the circus event!
Its been a hard year for a lot of us, and I've struggled to get motivation for building projects. This was something that made me get excited to make something again, and I'm so happy to have it out in the world and see people enjoying it.
The circus ever on!
Shoutout to the amazing staff that put so much thought and effort into this design! It is amazing and I am enjoying taking part in it! I appreciate the staff so much!! Thank you!!
Registered Member #24041
Joined: 4:19:01 am GMT 01/24/17
Posts: 2145
Crayzee4dnd wrote ...
Squidget wrote ...
Shoutout to everyone taking part in the circus event!
Its been a hard year for a lot of us, and I've struggled to get motivation for building projects. This was something that made me get excited to make something again, and I'm so happy to have it out in the world and see people enjoying it.
The circus ever on!
Shoutout to the amazing staff that put so much thought and effort into this design! It is amazing and I am enjoying taking part in it! I appreciate the staff so much!! Thank you!!
Yeah, huge props to Squidget and Miggen for putting this together- the detail in some places, like the maze, is phenomenal with the placeables and vfx really setting a perfect tone. The music is on point (and yes Miggen, I did turn my sound on for once), and the design is amazing. Also, there's just a ton of little scripting things that I know Squidget will have obsessed over for weeks that most people probably won't notice- the trails growing slightly larger if your lantern has a flame, for example, the flames in the fights slowly lighting in a kind of macabre countdown, the way the areas are instanced so multiple groups can run at once- it's all complicated stuff and Squidget makes it look easy!
Registered Member #24078
Joined: 3:40:59 am GMT 05/14/17
Posts: 1561
Cuchuwyn wrote ...
Crayzee4dnd wrote ...
Squidget wrote ...
Shoutout to everyone taking part in the circus event!
Its been a hard year for a lot of us, and I've struggled to get motivation for building projects. This was something that made me get excited to make something again, and I'm so happy to have it out in the world and see people enjoying it.
The circus ever on!
Shoutout to the amazing staff that put so much thought and effort into this design! It is amazing and I am enjoying taking part in it! I appreciate the staff so much!! Thank you!!
Yeah, huge props to Squidget and Miggen for putting this together- the detail in some places, like the maze, is phenomenal with the placeables and vfx really setting a perfect tone. The music is on point (and yes Miggen, I did turn my sound on for once), and the design is amazing. Also, there's just a ton of little scripting things that I know Squidget will have obsessed over for weeks that most people probably won't notice- the trails growing slightly larger if your lantern has a flame, for example, the flames in the fights slowly lighting in a kind of macabre countdown, the way the areas are instanced so multiple groups can run at once- it's all complicated stuff and Squidget makes it look easy!