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  • scratch_flannigan
    scratch_flannigan  10 hours ago

    The IC posts over the Crater Lake events for Nature Night are finally finished!

  • scratch_flannigan
    scratch_flannigan  10 hours ago

    !lol

    It really was something..a bit like a can..that the Sandworms went into !

    Magic and Gnomish Technology to the rescue!

  • Vaedryan
    Vaedryan  11 hours ago

    *chuckles* Love the name of the most recent NN, Scratch!

  • scratch_flannigan
    scratch_flannigan  17 hours ago

    Nature Night will start in about 2 hours!

    Please join us in the Wild Grove in Grauer Suden.

    I will be IG as Dauken. Feel free to shoot me a tell with any questions. smile

  • AmberOfDzu
    AmberOfDzu  1 day ago

    Hi Scratch!

  • scratch_flannigan
    scratch_flannigan  2 days ago

    Amber!

  • AmberOfDzu
    AmberOfDzu  2 days ago

    *wave* @Vaerdryan grin

  • Vaedryan
    Vaedryan  3 days ago

    Omg! I spy an Avarith!!! grin

  • Jandari
    Jandari  3 days ago

    DORF night has kicked off with epic bouts of arm wrestling!

  • archgrendel
    archgrendel  3 days ago

    Payne is just jealous wink


Forums
The Island of Thain :: Forums :: Technical Discussion
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Chat Commands Discussion: Part Two

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LAN_402 LAN_403
Ally
2:55:13 pm GMT 08/13/08
Ally Ally
Registered Member #122 Joined: 2:02:54 am GMT 05/19/04
Posts: 4750
Previous thread and discussion can be found here. The below list has been updated to be as current as it can be, but the Chat Commands book in game is up-to-date as well.
~.~
All commands are entered in the chat window, and all are preceded with a "/" Some commands include additional parameters, which should be placed after a single space. For example, inputting "/d20 5" will roll 5 20-sided dice. Dice Rolls (where is the number of dice to roll): /coin - Flips a coin /d4 /d6 /d8 /d10 /d12 /d20 /d100 Ability Checks: /str - Strength /dex - Dexterity /con - Constitution /int - Intelligence /wis - Wisdom /cha - Charisma Saving Throws: /will /fort /reflex Skill Checks: /animalempathy or /ae /appraise /bluff /concentration /craftarmor /craftweapon /crafttrap /disabletrap /discipline /heal /hide /intimidate /listen /lore /movesilently /openlock /parry /perform /persuade /pickpocket /ride /search /settrap /spellcraft /spot /taunt /tumble /usemagicdevice or /umd Animations: /beg /bow /cheer1 /cheer2 /cheer3 /conjure1 - (arms in front) /conjure2 - (arms raised) /dance /dodge /duck /drink /drunk /emotetaunt /fall /fallback /greet /laugh /look /low /mid /music /pipe /pray or /kneel /read /salute /scratch /sit /snore /spasm /threaten /wave /worship /yawn Voice Emotes: /battlecry1 /battlecry2 /battlecry3 /encumbered /neardeath /poisoned /spellfail /weaponfail /what Visual Effects (If the command is followed by a number, the effect will be applied to your summon (1), familiar (2), animal companion (3) or henchman (4) instead of you. For example, "/barkskin 2" will apply the barkskin effect to your familiar.): /barkskin - Barskin effect /brownglow - Brown glow effect /darmor - Death Armor effect /dispelvfx - Dispel Magic effect /dust - Pixie Dust effect /entangle - Entangle effect /evilstrike - Harm effect /eyescyan - Cyan eye glow /eyesgreen - Green eye glow /eyesorange - Orange eye glow /eyespurple - Purple eye glow /eyesred - Burning eye glow /eyeswhite - White eye glow /eyesyellow - Yellow eye glow /firestrike - Flamestrike effect /flames - Inferno effect /flies - Buzzing flies effect /ghost - Blue Ghostly Visage effect /greenglow - Green glow effect /greyglow - Grey glow effect /holystrike - Hammer of the Gods effect /iceskin - Covers you with ice /lightningstrike - Call Lightning effect /magicburst - Explosion of blue energy around PC. /purpleglow - Purple glow effect /quake - Earthquake effect /redglow - Red glow effect /runes - Spell Resistance effect /shadow - Shadow Shield effect /shiftvfx - Polymorph effect /smoke - Persistent smoke effect at feet /smokepuff - Brief puff of smoke at feet /stoneskin - Stoneskin effect /tentacles - Black Tentacles effect /whiteglow - White glow effect /yellowglow - Yellow glow effect Character: /newdesc - Set your character description /appenddesc - Add text to your character description /newlinedesc - Add a newline to your character description /backpack - Change your backpack appearance, where is 0-12 /hood - Change your head to a hooded one, if available /hours - Show number of hours played for this character /rebuild - Remove all experience points, and get half the amount back /removexp - Remove amount of experience points. Must be entered again to confirm /damage - Take amount of positive energy damage /die - Die! /walk - Causes you to become uncumbered and unable to run /run - Removes the encumbered effect of /walk /follow - Auto-follow the nearest player character /dispel - Dispel your personal buffs /dispelweapon - Dispel your weapon buffs /endaoe - Dispel your persistent AoE effects /reveal - Dispel invisibility and sanctuary effects /weaponvfx - Toggle VFX on equipped weapon if it has an energy damage bonus Associates: /dismisssum - Summon attempts to walk away and disappears (no Unsummon VFX) /dismissfam - Familiar attempts to walk away and disappears (no Unsummon VFX) /dismisspet - Pet attempts to walk away and disappears (no Unsummon VFX) /fallsum - Summon falls to the ground /fallfam - Familiar falls to the ground /fallpet - Animal companion falls to the ground /movesum - Teleports summon to your location /movecomp - Teleports animal companion to your location /movefam - Teleports familiar to your location /movehench - Teleports henchman to your location /sumappearance - Change summoned creature appearance /compappearance - Change animal companion appearance /famappearance - Change familiar appearance /namesum - Set name of summoned creature /namefam - Set name of familiar /namecomp - Set name of animal companion /sumdesc - Set description of summoned creature /compdesc - Set description of animal companion /famdesc - Set description of familiar /nextsummon - Sets the appearance of your next summoned creature /nextcomp - Sets the appearance of your next called animal companion /nextfam - Sets the appearance of your next called familiar /tksum - Summoned creature will speak text /tkpet - Animal companion will speak text /tkfam - Familiar will speak the text /tkhench - Henchman will speak the text Crafting: /craft - Access the craft merchant (where is the tier of 1 2 or 3, if applicable) /props - Access the props merchant for Misc Items that can be modified /placeables - Access the placeables merchant to buy placeables /destroyplaceable - Remove the nearest placeable object /itemname - Set the name of an item /itemdesc - Set the description of an item /itemdescadd - Append text to description of an item /itemdescline - Append a newline to description of an item /setcraftingcasterlevel - set the caster level to be used in crafting to . If is 0 or left blank, the highest caster level will be used. Options/Settings: /deathpen - Choose your death penalty /frenzy - Toggle alternate Barbarian Rage /endfrenzy - Attempt to stop Barbarian Frenzy effect /planaralign - Toggle planar summons to match your alignment /planargood - Toggle planar summons to Celestials /planarneutral - Toggle planar summons to Slaadi /planardemon - Toggle planar summons to Demons /planardevil - Toggle planar summons to Devils /shapes - Toggle secondary shapes /summons - Toggle secondary summons /sumair - Toggle elemental summons to Air /sumearth - Toggle elemental summons to Earth /sumfire - Toggle elemental summons to Fire /sumwater - Toggle elemental summons to Water /sumrandom - Toggle elemental summons to random Miscellaneous: /gettraps - Pick up all nearby traps set by you /help - You are here! /ooc or // - Display text in ((brackets)) and purple color to denote OOC chat /restart - Show the number of minutes left until the next server restart /save - Save your character to the server vault
Updated 1-Mar-2015 / v4.88
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Katana3DG
3:08:56 pm GMT 08/13/08
Katana3DG Registered Member #17 Joined: 1:33:47 am GMT 02/25/04
Posts: 1364
I'm not certain if it's a big deal, but the dice rolls, while now automatically posting to local, are white rather than cyan.
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Ally
3:29:08 pm GMT 08/13/08
Ally Ally
Registered Member #122 Joined: 2:02:54 am GMT 05/19/04
Posts: 4750
I know. That will be fixed next update. smile

But thanks!
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Lightfoot
1:39:33 pm GMT 09/18/08
Lightfoot Registered Member #157 Joined: 5:18:57 pm GMT 06/25/04
Posts: 15510
IOAS's bug report here made me think of something to do with the chats smile i.e. When that works, does that /summons command also toggle the red/gold shapechange alteration that the secondary spells option on the emote wand does? it doesn't mention it in the book, I wondered if this command might only do summons? PS would it be possible to have the options for elemental summons added to the chat possibly eg /sumearth, /sumair, /sumfire, /sumwater, /sumrandom? tongue (and for planar summons too eg /planargood, /planarneutral, /planardevil, /planardemon /planaralign, I'd think might be a help?). I'd appreciate being able to do it via chat as the system is sleeker that rooting for my emote wand and using it (I don't really have to use mine any more apart from that and I greatly appreciate no longer having to have it quickslotted hehe smile ). Apologies for adding it in the wrong places at first wink [ Edited 12:46:36 PM 09/18/08 ]
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Galen Meytre
1:51:31 pm GMT 09/18/08
Galen Meytre TPK Insurance Specialist, call now for our low, low rates! 1-800-U KILL ME
Registered Member #552 Joined: 4:34:52 am GMT 06/13/05
Posts: 2601
I agree with Lightfoot that it would be nice to be able to change the summons types via the chat command rather than the emote wand - it would just make the whole thing more seamless and smoother for on-the-fly changes.
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Arinoch
2:56:47 pm GMT 09/18/08
Arinoch Registered Member #820 Joined: 2:59:44 pm GMT 07/25/06
Posts: 1305
Something that may have been mentioned earlier, but I'm not sifting through pages and pages:

Is it easily possible to make it so that any non-command entry with / at the start gives back to the player "this is not a valid command" rather than globally showing the mistake? This is obviously a minor thing, and I don't know how things are coded, so it could be difficult (I think it would require the equivalent of, for example ifs/endifs to be turned into one massive series of ifs/elses).

This is really a minor thing, but I think of it when it breaks immersion just a wee bit to see, for example:
/getlow
(( Damnit! ))

followed by the person using the proper /low grin

...okay maybe it's mostly me who does that...
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Iguana-on-a-stick
2:59:17 pm GMT 09/18/08
Iguana-on-a-stick Iguana-on-a-stick
Registered Member #1079 Joined: 8:18:48 am GMT 06/21/07
Posts: 2061
A very good suggestion. I second it! I mis-type stuff all the time, and the loss of immersion is quite big.
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Lightfoot
3:06:16 pm GMT 09/18/08
Lightfoot Registered Member #157 Joined: 5:18:57 pm GMT 06/25/04
Posts: 15510
The cussing after the mistake seems more immersion breaking than a typo alone. I'm always making typo's as I type out-with my skills they happen a lot with me. If the players didn't draw attention to it by adding an OOC line, a typo might not be so immersion breaking? tongue hehe

The system did work at one point as suggested by Arinoch, but it caused a few other commands to be lost tongue I've no idea if the change can be done now though, that's for them in the know to know smile
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Arinoch
4:27:27 pm GMT 09/18/08
Arinoch Registered Member #820 Joined: 2:59:44 pm GMT 07/25/06
Posts: 1305
I don't generally perform the cussing part of my example, but I thought it added to the effect. grin That said, I've certainly seen ((doh)) and other similar words, followed by responses. You're right about immersion, of course. Mistakes can be ignored, but they can also not be ignored, so if it's possible to remove the possibility, why not? smile
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Bonesly
5:06:34 pm GMT 09/18/08
Bonesly Always Preceding Miggen
Registered Member #136 Joined: 4:31:27 am GMT 06/13/04
Posts: 16130
Arinoch wrote ...
Something that may have been mentioned earlier, but I'm not sifting through pages and pages:

Is it easily possible to make it so that any non-command entry with / at the start gives back to the player "this is not a valid command" rather than globally showing the mistake? This is obviously a minor thing, and I don't know how things are coded, so it could be difficult (I think it would require the equivalent of, for example ifs/endifs to be turned into one massive series of ifs/elses).

This is really a minor thing, but I think of it when it breaks immersion just a wee bit to see, for example:
/getlow
(( Damnit! ))

followed by the person using the proper /low grin

...okay maybe it's mostly me who does that...
No... this is how the system was originally implemented and unfortunately it broke exisitng functionality in other scripts, so we had it send any unrecognized commands through to the chat window because even though _mod_onpchat didn't recognize the command, it may get picked up as a listening pattern by another function down-stream.

We might eventually be able to track down all exisitng listening scripts and convert them to be implemented in the chat commands function, but that's not easily done, to cite the qualifier in your query. wink
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