What is Thain's stance on PvP (player vs player combat)?
PvP (including Pick-Pocketing) is by mutual consent only. PvP should only be done for good RP reason as well. Note: being evil is NOT good RP reason to go around killing PCs! Don't forget that losing a fight can be just as good RP (sometimes better) than winning one. If you don't want to PvP, that is perfectly acceptable.
Before engaging in PvP you must send an OOC tell to any player(s) involved and set them to hostile with the Player List Like/Dislike button.
If you have initiated a conflict and your opponent doesn't want PvP, allow them every RP opportunity to back down and get out of a fight -- do not keep after someone who doesn't want to fight. Do not attempt to provoke an attack of opportunity by use of the Taunt ability, casting a spell or any other means.
If another player has initiated a conflict against you and you don't want to participate, you must then back down -- do not sit there verbally harassing your antagonist because you know they can't hit you without consent.
Kindly refrain from using Golden Chest items (the exceptions being the level 5/10/20 class-specific gear) in PvP unless you have discussed it beforehand with your opponent.
Any consequences of PvP must be agreed upon by those players involved. Do not take non-Relic items or attempt to maim, dismember, destroy or otherwise violate a corpse; doing so is considered griefing.
While not a rule, it is considered good form to give a defeated opponent an OOC resurrection. Not only does this help them to continue to RP with you, it is generally respectful to at least give them a way to leave the scene after you are done.
Other things to note:
[list] [*]If your character is in disguise, it is your responsibility to alert other characters of that disguise upon entering a situation in which PVP may occur. You may need to roll opposed skill checks to oppose their suspicion of you [*]By mutual consent of the players involved, 1v1 PvP can also be resolved through the /duel command. This command exists to allow for more cinematic turn-based duels that move at a slower pace, without taking one