Registered Member #1009
Joined: 7:04:13 am GMT 03/26/07
Posts: 539
Another day of lag, and Jim just can't stand not having a conversation. And Neither does the whole watch.. I am curious if there is a way that something could be put in to allow someone who has accidentally lagged or otherwise caused Jim's hostilities to fire off to be able to fix it. Perhaps have a person who you would have to pay say 200 coin to resolve your "rudeness" and return the watch to a friendlier disposition. Not how to avoid people using it to either temporarily set them non hostile or abuse it.
Forum Admin Registered Member #623
Joined: 6:43:48 am GMT 10/01/05
Posts: 4996
Hey, we've been chatting about a better way to approach this. The toll is a very old holdover with limited updates, so I think there may be better ways to handle that section of the road.
Registered Member #408
Joined: 2:50:36 am GMT 01/20/05
Posts: 1509
Gate script, pay the toll or take a longer way around. Granted, it may only further complicate the lag situation but at least you wont be blowing by Jim and becoming hostile to the Watch.
Registered Member #1009
Joined: 7:04:13 am GMT 03/26/07
Posts: 539
Wouldn't the problem be that those in the cave would also be hostile to you? Most people already avoid the watch road. Nearly every time I go with a group we go the long way.
Personally I think he should be Sacked, and the people who sacked him should be sacked too.
How about putting up a locked gate down the slope, and you have to speak to Jim to get it opened?
Placing one is easy enough, and Jim could be stationary.
I agree the problem would be solved if Jim was stationary. A gate or a door that unlocks if you talk to Jim and pay him would be ideal. For the sake of convenience, characters who have a Watch Badge may be given the opportunity to purchase a token/key/season pass that allows the character to bypass Jim.
Registered Member #24916
Joined: 2:58:00 pm GMT 01/23/19
Posts: 604
Corlupi wrote ...
Shade wrote ...
How about putting up a locked gate down the slope, and you have to speak to Jim to get it opened?
Placing one is easy enough, and Jim could be stationary.
I agree the problem would be solved if Jim was stationary. A gate or a door that unlocks if you talk to Jim and pay him would be ideal. For the sake of convenience, characters who have a Watch Badge may be given the opportunity to purchase a token/key/season pass that allows the character to bypass Jim.
Just realized that would mean having him on both sides, then I realized the conversation could just be triggered by the gate instead, with Jim himself not really doing anything other than opening the door.
Registered Member #1009
Joined: 7:04:13 am GMT 03/26/07
Posts: 539
If I am looking at the module area correctly I think you would only be able to put a gate on the south side of the toll. However it might work. question is how long does the gate stay open and do you force every person going through to talk to him?
Registered Member #267
Joined: 5:31:12 am GMT 09/21/04
Posts: 1253
Have the one speaking to Jim/the gate have the same option as now and if you manages to talk your way out of it or pay the gate open and if the gate's open it's open, any can wander through. Have it auto close on a timer.