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  • Shards
    Shards  3 months ago

    Happy New Year!

  • Edrick
    Edrick  3 months ago

    Happy New Year all!

  • EcoTec
    EcoTec  5 months ago

    You the man thanks mate

  • Cuchuwyn
    Cuchuwyn  5 months ago

    There it is!

  • Cuchuwyn
    Cuchuwyn  5 months ago

    -Clickedy-

  • EcoTec
    EcoTec  5 months ago

    Anyone have the thain discord link, thankyou

  • Payne
    Payne  5 months ago

    Edrick... mad

  • Edrick
    Edrick  5 months ago

    Payne

  • !ofAkindGuy2000
    !ofAkindGuy2000  5 months ago

    Thanks.

  • Glognar
    Glognar  5 months ago

    There is! You need to examine the omnidye to find the info. I also think that there is still an error though in one of the numbers.


Forums
The Island of Thain :: Forums :: Technical Discussion
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Module Update Now Running VI

LAN_402 LAN_403
Kira
7:38:22 am GMT 07/30/20
Kira !
Registered Member #20 Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
6.57

  • A force of dragonkin have taken over the Crossroads!
  • The remains of the Brotherhood have established a perimeter on all sides.
  • The corpse of Bence Trade were seen hanging over the Crossroads fire.
  • A large pit was opened in the eastern woods.
  • The opera house renovations are complete!
  • Various other world updates and changes.
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Kira
8:16:39 am GMT 08/05/20
Kira !
Registered Member #20 Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
6.58

  • The dragonkin have been repelled from the Crossroads by the Blood Guard!
  • A new [REDACTED] has appeared in [REDACTED].
  • Marie Trade, Bence's vengeful granddaughter, has taken over his bartending duties.
  • Various other world updates and changes.
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Kira
1:08:26 am GMT 08/24/20
Kira !
Registered Member #20 Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
6.58B

  • More work on XP changes. The goal of these changes was to reduce the "rushing" effect where a solo PC would earn lots of XP traveling risk-free with a high-level party to a high-level area. Previously, we'd attempted to fix this by tightening the bell curve around XP gains when killing monsters far away from your level, so you wouldn't get as much XP when killing something well outside your level range. This change had some unintended consequences, so we've reverted it. Instead, XP now drops off steadily as your level gets further away from the highest level member of your party.
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Kira
5:49:34 am GMT 08/31/20
Kira !
Registered Member #20 Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
6.59

  • The Crossroads is now protected by Kreis Knights instead of Blood Guard, dragonkin, or goblins. We promise this is the last time we will do this for a while.
  • The Greenvale tower has been rebuilt, and only elves are allowed to use the lifting platform, also called the Elfavator.
  • Bence’s grave can now be found at the Crossroads. =(
  • Adds the following new weapon types:

    • Maul
    • Falchion
    • Heavy Mace
    • Double Scimitar

    (various weapons of these types can now be found in stores, drops and /craft for PC crafters.)

  • Adds the following new placeables to the /placeables store:
    • Skeleton, Standing
    • Coffin
    • Altar, Faces
    • Suit of Armour
    • Beads
    • Beads 2
    • Cheese
    • Pheasant
    • Fruit
    • Boar
    • Maypole
    • Pole
    • Totem
    • Wreath
    • Carpet
    • Curtain
    • Pillow
    • Screen
    • Vase
    • Wardrobe
    • Rose Bush, Red
    • Rose Bush, White
    • Underbrush
    • Fireflies, Blue
    • Fireflies, Gold
    • Fireflies, Red
    • Flowers, Blue
    • Flowers, Green
    • Flowers, Pink
    • Flowers, Purple
    • Flowers, Red
    • Flowers, Yellow
    • Flowers, Thorned
    • Flower, Red
    • Flowers, Purple Undergrowth
    • Ice Crystal
    • Beehive
    • Drum
    • Fiddle
    • Harp
    • Piano
    • Telescope
    • Shaft of Water
    • Sword in the ground
    • Pedestal, Evil
    • Pedestal, Sword
    • Invisible Object
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Cuchuwyn
6:57:16 pm GMT 09/09/20
Cuchuwyn Registered Member #24041 Joined: 4:19:01 am GMT 01/24/17
Posts: 2145
Not really a full module update, but a trio of new RP zones have been added to the mod- go out exploring and see if you can find them!
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Kira
11:16:00 pm GMT 09/15/20
Kira !
Registered Member #20 Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
6.60

  • Updates us to the latest NWN version.
  • As above, some new RP zones!
  • Entering \n in the chat window will now add a linebreak to your post.
  • New chat commands for advanced summon/NPC control, for all you player-eventers out there.

    /comnpc or /commandnpc - Allows you to select a target creature. The target must be a released summon NPC you created. The NPC will move to the target location, attack the specified PC/placeable, or open the target door.
    /tktnpc or /tktargetnpc - Allows you to select a target and speak through them. This works like /tknpc, except you can select the target rather than simply using the nearest one.
    /comsum or /comsummon or /commandsummon - Command your summon to move to the target location, attack the specified creature/placeable, or open the target door.
    /comfam or /comfamiliar or /commandfamiliar - Command your familiar to move to the target location, attack the specified creature/placeable, or open the target door.
    /comhench or /commandhench - Command your henchman to move to the target location, attack the specified creature/placeable, or open the target door.
    /compet or /comcomp or /comcompanion or /commandpet or /commandcompanion or /commandcomp - Command your animal companion to move to the target location, attack the specified creature/placeable, or open the target door.


Some notes on these:
-Released summons cannot be made to attack NPCs.
-Released summons that leave the area they were created in will be automatically destroyed.
-Like with /placeables, released summons are intended for building one-off events/scenes for others. See our guidelines on released summons and their IC relevance. In general, released summons are not intended to be used for massed personal minions/armies/guard forces, and being able to move them does not change this. As always, we ask players to be respectful of the game world and each other when using these tools.
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Kat
11:04:24 am GMT 09/28/20
Kat Registered Member #25300 Joined: 6:37:11 am GMT 06/04/19
Posts: 153
Cuchuwyn wrote ...

Not really a full module update, but a trio of new RP zones have been added to the mod- go out exploring and see if you can find them!


We've found two, Drakymere and Feywood.. Anyone come across the third?, we were guessing down south. Feywood is a bit of a sneaky one.
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Kira
7:27:07 am GMT 10/22/20
Kira !
Registered Member #20 Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
6.61

The Moonlit Circus

[ image disabled ]

Fliers are posted at various common areas around the world.

The Moonlit Circus! The Moonlit Circus!

Come and see the Moonlit Circus!

Witness and take part in a performance like no other, a show that has endured the ages of Thain. Come enjoy an evening of excitement, adventure, and death! Sharpen your swords, ready your spells!

Our flames are lit to the west of the grand Necropolis. When the sun sets, look for us.

Bring your friends! Bring your families! Bring your delicious skin!

The circus ever on!

((Happy Halloween!))
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Kira
6:13:23 pm GMT 11/30/20
Kira !
Registered Member #20 Joined: 8:30:40 am GMT 02/25/04
Posts: 7094
6.62

  • The circus has disappeared back into the mists.
  • Some transition fixes at Poisonwood
  • Some lower-level items were updated throughout the island.
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Cuchuwyn
7:20:16 pm GMT 11/30/20
Cuchuwyn Registered Member #24041 Joined: 4:19:01 am GMT 01/24/17
Posts: 2145
In addition to the above:

-Thanks to the efforts of some of the wild grove, Perin Murd has been released from a curse he was suffering under, and has decided to sell additional wares alongside his brother in Steinkreis.

-Darkfire and Hammer of the Gods scrolls are now sold in a pair of cleric-themed stores as a QoL update for PC crafters.
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