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Gard Fearlian
09:18:43 PM 09/06/10
*Fails*

KatCromren
09:12:39 PM 09/06/10
kk

Gard Fearlian
09:12:02 PM 09/06/10
No prob. I just wanna see if anyone can connect. I'll set it up. I'll shoot you a PM with info.

KatCromren
09:11:17 PM 09/06/10
give me a sec, i'll try it but i won't stay on since i'mma doing stuff on Thain

Gard Fearlian
09:08:29 PM 09/06/10
I wanna try hosting something, since I just got my DM client working, and see if anyone can connect. Should only take a few minutes. Wanna try?

KatCromren
09:07:17 PM 09/06/10
What you testing?

Gard Fearlian
08:48:27 PM 09/06/10
Does someone wanna test something with me?

DerkDerkistan
08:24:12 PM 09/06/10
*pours salt on the wound*

MetalTree
08:16:14 PM 09/06/10
*Sniffs and cries in the corner.*

KatCromren
08:14:56 PM 09/06/10
*hugs MT*



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The Island of Thain :: Forums :: Thain :: Technical Discussion
 
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Bug Reports XIV
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Ramana Jala
09:06:18 PM 04/24/10

Registered Member #1033
Joined: 07:18:42 PM 04/24/07
Location: USA, Eastern Time zone
Posts: 741
DerkDerkistan wrote ...
Ramana Jala wrote ...
McCloud69 wrote ...
Yeetamart wrote ...
The "Cloak of the Bat" does not seem to work properly
The Spell Immunity to Darkness is not working (though I have only tested once)
The given Darkvision does not make a difference (tested at many different locations)
Yeah, this from what I have been told is an old bug that is unfixable or is on the low end of being fixed. I've suggested that a removal of the immunity of darkness and have it replace with like the spell darkness once a day or perhaps something along the lines of what is written on its description of the item.
I think I read something about this on the NWN Vault or Wiki or somewhere about Immunity from Darkness, that the Immunity does not dispell the Darkness VFX but it does enable you to hit creatures inside the Darkness area, when normally you yourself would be blinded from seeing them to target them unless you cast an Ultravision spell on yourself to be able to see in Darkness. Just use the tab key to find your target. Seems to work like this for me.

And I haven't had noticed any issues with the Darkvision, always being able to find my way in the darkest area without ever using any light source. She's an elf (low-light vision), but although I haven't tested her lately without the Cloak of the Bat, which she wears most all the time, I think that she used to have to wear the Darkvision/Spot ring a lot, and never does anymore.

BTW, nowadays she quite frequently uses the Darkness Spell along with the Bat Cloak. I had thought the Darkness spell itself defective when she first used it, as it didn't make any difference on Fishermen kobolds who could hit her just fine in it, and I hadn't used it for a while. But lately she's tried it again with Ogres and with Wyvern, and the Darkness worked well, them not being able to hit her at all. And I was prepared to cast an Ultravision spell, like her old teacher taught her so she could see inside of the Darkness to target them, but instead I happened to discover that I could just Tab to target them through the Darkness VFX, so I thought that must be the cloak's benefit.

Are you still getting the 50% chance to miss when you do attack them, though?

I haven't noticed any Miss chance, to me I just Tab to target, and then every time she seems to hit like normal. I'll have to look closer at the combat log next time I use it. But let me bring to your attention the material below, bolding mine.

I looked this up in the NWN Wiki and found these pages: Darkness
Darkness cloaks those within the affected area, rendering them effectively blind and invisible. Visually, this is shown as a blackened region, with those within given a darkened appearance (both of these are purely visual and do not influence combat).

The invisibility-like results of darkness differ from normal invisibility in that ultravision is substituted for see invisibility (negating the concealment and modifiers to attack rolls that result from being invisible). The blindness-like results of darkness differ from normal blindness in that both ultravision and true seeing completely nullify it (even the aspects that true seeing would not normally nullify, namely the miss chance and flat-footedness). These nullifications persist until the character re-enters darkness, even if the reason for them (true sight or ultravision) is lost.

The visual aspects of darkness are retained, even for characters with true seeing or ultravision. A player can use the <tab> key to highlight where enemies are, though (when one of these effects is active in darkness).

When a creature enters a region of darkness, one of three things happens.

1.If the creature is immune to the spell that generated darkness and does not have spell level absorption, it receives neither the darkened appearance nor the effective blindness and invisibility (possibly a bug as it remains fully visible to all creatures outside).

2.Otherwise, if the creature created the darkness, it gains the darkened appearance and effective invisibility.

3.Otherwise, the creature receives the darkened appearance, effective invisibility, and effective blindness.

Darkvision does not pierce magical darkness.

and Darkness Spell
Description: All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using ultravision or true seeing.

Notes
This spell does not have a somatic component, so it can be cast while wearing full armor and shield, ignoring arcane spell failure.

True seeing and ultravision do not remove the darkness visual for a character. Rather, they allow a character to target items and creatures normally without being hindered by blindness or the target's invisibility. A player can use the <tab> key to highlight enemies when he/she has one of these effects active in darkness.

Non-player characters who do not have true seeing or ultravision tend to just stand still when in darkness unless they are in melee weapon range of an enemy, in which case they will attack.

A character may see a message stating a spell resistance check was performed. The failure or success is meaningless here, rather the message magic immunity (triggered by having immunity to the spell cast) gives the actual immunity. All other messages (even that from spell level absorption) will not grant immunity to the non-visual effects.

but did not find Immunity to Darkness. Both of these pages unequivocally state that the only counters to Darkness are Ultravision or True Seeing, and that they don't remove the Darkness VFX but enable targeting by Tab.

So it makes me wonder if the Cloak actually has either Ultravision or True Seeing but just named Immunity.

But I'm confused, as that first page implies that the creature that created the Darkness does not receive the blindness. The fellow who taught me and my character how to use Darkness said it was always necessary to cast Ultravision before he cast Darkness, so that his character could see to target. But now I'm wondering if that was necessary. I'll have to take off the Bat Cloak and see what happens for my caster inside her Darkness Spell.


[ Edited 09:07:29 PM 04/24/10 ]

[ image disabled ]

Jalla Desat (née dem Vald) - half-elf swamp druid, Druid of the Source of All Life, soul-mate to Krin Desat, dame of Pack Far-Runner, herbologist and energy healer
current theme bio Une Belle Histoire A Kinship in Spirit Wolf Puppies The Search for Dirk dem Vald Friends in Need
Ramana Domefarar - elf ranger (/rogue), part lovely innocent woman-child, part bloodlusty hunter, part to be discovered...
current theme bio Living Ramana's Life A Kinship in Spirit Profitable and Unprofitable Ventures Reconciling Ramana
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DerkDerkistan
09:58:28 PM 04/24/10

Registered Member #1205
Joined: 12:06:34 PM 11/13/07
Location: Michigan
Posts: 1008
As far as I'm aware, Ultravision is not available as a static effect on an item, and True Seeing would be shown as just that, True Seeing. If it had True Seeing, you'd be able to see invisible people and stealthed people Greater Sanctuary'd people.

But I seem to remember wearing the cloak and not having Ultravision cast and getting a 50% chance to miss. It made it not worth it to me.

(removed copy-pasted text wall b/c you guys are posting back-to-back -pwny)

[ Edited 10:55:16 PM 04/24/10 ]

Characters:
--Celeste Melie: Five for Fighting - "Superman"
--Galeshi Rabahn: Whole Wheat Bread- "Bombs Away"
--Voronwer Lindelea: Chris Cornell - "Doesn't Remind Me"

Talla says:
I was in the mood for sausage that night.
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Yeetamart
04:38:39 AM 04/25/10

Registered Member #1271
Joined: 10:50:07 AM 03/10/08
Location: Norway
Posts: 175
I just tested the cloak in the offline module, and I was able to hit every time by tab-selecting

The Internet is overrated, what do you need it for anyway?

Abhijat Hemendra - Eastern scimitar master & Steinkreis Knight Errant - Gothic 3 Varant - Thread
Agnarr son of Gorm - Uthgardt Shaman - Bathory: Mother Earth Father Thunder - IC thread
Kainan of Clan Bronzefoot - Dwarven Paladin - Manowar - Let The Gods Decide - IC thread
Yeetamart - Arcane Archer
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Ramana Jala
01:03:22 PM 04/25/10

Registered Member #1033
Joined: 07:18:42 PM 04/24/07
Location: USA, Eastern Time zone
Posts: 741
After having myself cast Darkness in the area, I can target by Tab Selecting, and having the Cloak on or -not- didn't seem to make a difference with that. I hypothesize that the caster of Darkness isn't actually blinded for combat purposes (like the Wiki implied), it's just that the VFX remains. So it's unknown whether the Cloak would do anything for a non-caster victim of Darkness.

But yeah, there is that 50% concealed thing I hadn't noticed, and having the Cloak on or not didn't make any difference with that either.

This combat log screenie is for Ramana casting Darkness Spell, then attacking a Troll. While -not- wearing the Cloak of the Bat (I have a screenie for her doing this while wearing the Cloak, but like I said, no obvious differences). There is that 50% obscuration of the enemy, like you said. But she doesn't have Ultravision on, I'll have to try that sometime. (Wonder if Ultravision would affect the Sneak Attacks against her.) I'm not sure about how the enemy attack rolls are computed, but I've rarely noticed the enemy getting a hit, so I suppose it is true that the enemy is truly blinded. (Actually the only enemy I've ever noticed get hits were a gang of Fishermen kobolds a real long time ago, don't know if that's a racial perk.)

*Shrugs* I'm no expert on the why of this all, but I guess it does bring into question again whether the Cloak of the Bat actually does anything besides its Hide skill stat. Have to have someone else besides the Cloak wearer herself cast Darkness and see how that combat goes.


[ image disabled ]
Edit by Lightfoot: It's a known issue that the darkness immunity is either bugged or does nothing.


[ Edited 01:06:51 PM 04/25/10 ]

[ image disabled ]

Jalla Desat (née dem Vald) - half-elf swamp druid, Druid of the Source of All Life, soul-mate to Krin Desat, dame of Pack Far-Runner, herbologist and energy healer
current theme bio Une Belle Histoire A Kinship in Spirit Wolf Puppies The Search for Dirk dem Vald Friends in Need
Ramana Domefarar - elf ranger (/rogue), part lovely innocent woman-child, part bloodlusty hunter, part to be discovered...
current theme bio Living Ramana's Life A Kinship in Spirit Profitable and Unprofitable Ventures Reconciling Ramana
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Ritz
10:16:07 AM 04/27/10

Registered Member #1022
Joined: 01:08:50 AM 04/10/07
Location: Waiting for my ban
Posts: 881
The monks in the Qui Vive temple have a difficult time moving over benches.

When going to do the morning meditation with the elder, one particular monk is barred from getting to his seat cushions by this large bench, which I happily took pictures of. [ image disabled ]


Rishkin Templar--Gothic Death Prophet--(I Never Chose You)
A Mortal In A Demon's World--Thoughts--Learnings--Rot--Fragmented--Minus
2008's Favorite Evil PC of the Year - Lord of the Curb Stomp
Chloe: *swoons* Oooh~ Rishie goodness~! *fangirl squeal*
Ramana Jala: You are so mean to Rishkin.
Abbadonich: You scare me.


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The Desert Eagle spreads its wings for you.
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C_McG
10:58:16 AM 04/27/10

Registered Member #682
Joined: 05:18:25 PM 01/09/06
Location: Somewhere out there
Posts: 1077
Seems that the Rod of Wonder abilities are not working. At least on the ones that were found recently.

Chracters:
Semli Stonehammer- Dwarven Warrior and a Steward of Hammersong
Bigrin Zedelnor - Gnome mage, Instructor of Illusion - Thain School of Magic, Proprietor of Zedelnor Magical Crafts
Dana Bross - Ranger, hunter, trapper
Ugnesh Thunderborne - Half-Orc Red Dragon Disciple with an identity issue
Iq\'nok Ben\'hir - Satyr looking for a new home, defender of Feywood in the meantime
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FlowerGolem
04:07:13 PM 04/27/10

Registered Member #1428
Joined: 07:46:47 AM 05/02/09
Posts: 96
C_McG wrote ...

Seems that the Rod of Wonder abilities are not working. At least on the ones that were found recently.

I can confirm that.

Hela has two rods of wonder. They seem identical, but only one (the old one) of them will work.

The one which work has a "Rod of Wonder" ability 2/day. The one which does not work has a "Unique power" ability 2/day.

Sandy Amraphel - Beholder Slayer
Hela Lyonarlias - Wizard Warrior - Story
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Amracil
07:18:16 PM 04/27/10
Does this hurt? *hopeful*


Registered Member #273
Joined: 02:18:06 PM 09/21/04
Location: Hollister, CA
Posts: 5347
Hmm... might need to swap those out for another version. Hit me up when you see me on the DM client. Or ask in the DM channel if a DM has time to do that for you.

Carylduil - Chronicle of an Elven Heart, Awakening, Sharpening a Mind, Into Darkness, The Search for Eloril, Servant of Light, A Request for Blessings, An Assassin Strikes, Peering into the Shadows
Sar’relWizard of Thay, Seasons Change, The Search for Knowledge and Power, Darkness Grows, Darkness Grows II, A Shift of Power, A New Alliance, Dark Components
Thrash Flint - Thrash Flint, Thrash Flint II, Thrash Flint III
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C_McG
12:00:54 PM 04/28/10

Registered Member #682
Joined: 05:18:25 PM 01/09/06
Location: Somewhere out there
Posts: 1077
The Great White seen off the coast is quite aggressive and territorial. It decided it didn't like the Hammerheads moving in with it.


[ image disabled ]


Edit to add: This is the area where Rianna and Captain Pho were.

Edit Renegade: Fixed in V4.12

[ Edited 03:24:00 AM 05/01/10 ]

Chracters:
Semli Stonehammer- Dwarven Warrior and a Steward of Hammersong
Bigrin Zedelnor - Gnome mage, Instructor of Illusion - Thain School of Magic, Proprietor of Zedelnor Magical Crafts
Dana Bross - Ranger, hunter, trapper
Ugnesh Thunderborne - Half-Orc Red Dragon Disciple with an identity issue
Iq\'nok Ben\'hir - Satyr looking for a new home, defender of Feywood in the meantime
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BadPixie
04:45:16 PM 04/28/10

Registered Member #1523
Joined: 05:40:54 AM 02/01/10
Posts: 54
I'm seeing the no shop available message from Guzbee after having bought something successfully from him before.

Edit Renegade: Fixed in V4.12

[ Edited 03:23:52 AM 05/01/10 ]
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