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ArezimaRedwind
05:11:28 AM 01/18/20
Oh, and Payne, I was 15 the first time I logged in here. I'm now 32.

So old.

ArezimaRedwind
05:00:42 AM 01/18/20
Hiiii! <3

You're beautiful. You're all beautiful.

Squidget
03:38:54 AM 01/18/20
Arezima!

ArezimaRedwind
03:02:23 AM 01/18/20
o and squidget who even are you anymore

ArezimaRedwind
02:53:04 AM 01/18/20
what even is going on

Shade
01:56:46 AM 01/18/20
Not to mention the time it takes to walk trough a city. Pretty sure you couldn't walk from one end from The watch to the other in 30 seconds.

Just Miggen
10:00:42 PM 01/17/20
Characters age at the speed of their story too. It isn't always perfect, I remember when Miggen had only aged like a couple years and met with a friend who went from ~30s to full blown "it's been 84 years..." old woman, so it was awkward navigating that RP but nothing that ruined my fun or character.

scratch_flannigan
07:08:09 PM 01/17/20
@Beldar,
"Dauken flew away quickly to avoid any work."

LMAO! Perfect !

Payne
04:53:37 PM 01/17/20
I started here in my 30's, I am approaching my 50's, I am reminded of time slipping away enough as it is.

I dont really want to have it in my make believe world.

Dogbert
04:50:32 PM 01/17/20
Another reason I REALLY don't like anything beyond real-time.

If we followed in-game time, every NPC you like died long ago from old age, and any non-elves that are more than a year or two old are on their way to retirement.



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The Island of Thain :: Forums :: Thain :: Technical Discussion
 
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Chat Commands Discussion: Part Two
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Moderators: The Site Master, Squidget, Bonesly, Cuchuwyn, Ogreman007, Vaedryan, Inq_Damocles, Just Miggen, Falkala, jewwe, scratch_flannigan, Tuckerr99, Warlord Kro, Oberon, ChaoticDrow, Alanonas
Author Post
Ally
09:55:13 AM 08/13/08
Ally

Registered Member #122
Joined: 09:02:54 PM 05/18/04
Location: With Oblivioncalls
Posts: 4752
Previous thread and discussion can be found here.

The below list has been updated to be as current as it can be, but the Chat Commands book in game is up-to-date as well.

~.~


All commands are entered in the chat window, and all are preceded with a "/"

Some commands include additional parameters, which should be placed after a single space. For example, inputting "/d20 5" will roll 5 20-sided dice.


Dice Rolls (where is the number of dice to roll):

/coin - Flips a coin
/d4 /d6 /d8 /d10 /d12 /d20 /d100 Ability Checks:

/str - Strength
/dex - Dexterity
/con - Constitution
/int - Intelligence
/wis - Wisdom
/cha - Charisma


Saving Throws:

/will
/fort
/reflex


Skill Checks:

/animalempathy or /ae
/appraise
/bluff
/concentration
/craftarmor
/craftweapon
/crafttrap
/disabletrap
/discipline
/heal
/hide
/intimidate
/listen
/lore
/movesilently
/openlock
/parry
/perform
/persuade
/pickpocket
/ride
/search
/settrap
/spellcraft
/spot
/taunt
/tumble
/usemagicdevice or /umd


Animations:

/beg
/bow
/cheer1
/cheer2
/cheer3
/conjure1 - (arms in front)
/conjure2 - (arms raised)
/dance
/dodge
/duck
/drink
/drunk
/emotetaunt
/fall
/fallback
/greet
/laugh
/look
/low
/mid
/music
/pipe
/pray or /kneel
/read
/salute
/scratch
/sit
/snore
/spasm
/threaten
/wave
/worship
/yawn


Voice Emotes:

/battlecry1
/battlecry2
/battlecry3
/encumbered
/neardeath
/poisoned
/spellfail
/weaponfail
/what


Visual Effects (If the command is followed by a number, the effect will be applied to your summon (1), familiar (2), animal companion (3) or henchman (4) instead of you. For example, "/barkskin 2" will apply the barkskin effect to your familiar.):

/barkskin - Barskin effect
/brownglow - Brown glow effect
/darmor - Death Armor effect
/dispelvfx - Dispel Magic effect
/dust - Pixie Dust effect
/entangle - Entangle effect
/evilstrike - Harm effect
/eyescyan - Cyan eye glow
/eyesgreen - Green eye glow
/eyesorange - Orange eye glow
/eyespurple - Purple eye glow
/eyesred - Burning eye glow
/eyeswhite - White eye glow
/eyesyellow - Yellow eye glow
/firestrike - Flamestrike effect
/flames - Inferno effect
/flies - Buzzing flies effect
/ghost - Blue Ghostly Visage effect
/greenglow - Green glow effect
/greyglow - Grey glow effect
/holystrike - Hammer of the Gods effect
/iceskin - Covers you with ice
/lightningstrike - Call Lightning effect
/magicburst - Explosion of blue energy around PC.
/purpleglow - Purple glow effect
/quake - Earthquake effect
/redglow - Red glow effect
/runes - Spell Resistance effect
/shadow - Shadow Shield effect
/shiftvfx - Polymorph effect
/smoke - Persistent smoke effect at feet
/smokepuff - Brief puff of smoke at feet
/stoneskin - Stoneskin effect
/tentacles - Black Tentacles effect
/whiteglow - White glow effect
/yellowglow - Yellow glow effect


Character:

/newdesc - Set your character description
/appenddesc - Add text to your character description
/newlinedesc - Add a newline to your character description

/backpack - Change your backpack appearance, where is 0-12
/hood - Change your head to a hooded one, if available
/hours - Show number of hours played for this character

/rebuild - Remove all experience points, and get half the amount back
/removexp - Remove amount of experience points. Must be entered again to confirm

/damage - Take amount of positive energy damage
/die - Die!

/walk - Causes you to become uncumbered and unable to run
/run - Removes the encumbered effect of /walk
/follow - Auto-follow the nearest player character

/dispel - Dispel your personal buffs
/dispelweapon - Dispel your weapon buffs
/endaoe - Dispel your persistent AoE effects
/reveal - Dispel invisibility and sanctuary effects
/weaponvfx - Toggle VFX on equipped weapon if it has an energy damage bonus


Associates:

/dismisssum - Summon attempts to walk away and disappears (no Unsummon VFX)
/dismissfam - Familiar attempts to walk away and disappears (no Unsummon VFX)
/dismisspet - Pet attempts to walk away and disappears (no Unsummon VFX)

/fallsum - Summon falls to the ground
/fallfam - Familiar falls to the ground
/fallpet - Animal companion falls to the ground

/movesum - Teleports summon to your location
/movecomp - Teleports animal companion to your location
/movefam - Teleports familiar to your location
/movehench - Teleports henchman to your location

/sumappearance - Change summoned creature appearance
/compappearance - Change animal companion appearance
/famappearance - Change familiar appearance

/namesum - Set name of summoned creature
/namefam - Set name of familiar
/namecomp - Set name of animal companion

/sumdesc - Set description of summoned creature
/compdesc - Set description of animal companion
/famdesc - Set description of familiar

/nextsummon - Sets the appearance of your next summoned creature
/nextcomp - Sets the appearance of your next called animal companion
/nextfam - Sets the appearance of your next called familiar

/tksum - Summoned creature will speak text
/tkpet - Animal companion will speak text
/tkfam - Familiar will speak the text
/tkhench - Henchman will speak the text


Crafting:

/craft - Access the craft merchant (where is the tier of 1 2 or 3, if applicable)
/props - Access the props merchant for Misc Items that can be modified
/placeables - Access the placeables merchant to buy placeables
/destroyplaceable - Remove the nearest placeable object
/itemname - Set the name of an item
/itemdesc - Set the description of an item
/itemdescadd - Append text to description of an item
/itemdescline - Append a newline to description of an item
/setcraftingcasterlevel - set the caster level to be used in crafting to . If is 0 or left blank, the highest caster level will be used.


Options/Settings:

/deathpen - Choose your death penalty
/frenzy - Toggle alternate Barbarian Rage
/endfrenzy - Attempt to stop Barbarian Frenzy effect
/planaralign - Toggle planar summons to match your alignment
/planargood - Toggle planar summons to Celestials
/planarneutral - Toggle planar summons to Slaadi
/planardemon - Toggle planar summons to Demons
/planardevil - Toggle planar summons to Devils
/shapes - Toggle secondary shapes
/summons - Toggle secondary summons
/sumair - Toggle elemental summons to Air
/sumearth - Toggle elemental summons to Earth
/sumfire - Toggle elemental summons to Fire
/sumwater - Toggle elemental summons to Water
/sumrandom - Toggle elemental summons to random


Miscellaneous:

/gettraps - Pick up all nearby traps set by you
/help - You are here!
/ooc or // - Display text in ((brackets)) and purple color to denote OOC chat
/restart - Show the number of minutes left until the next server restart
/save - Save your character to the server vault


Updated 1-Mar-2015 / v4.88

[ Edited 01:09:36 AM 03/01/15 ]

\'\'
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Katana3DG
10:08:56 AM 08/13/08

Registered Member #17
Joined: 07:33:47 PM 02/24/04
Location: Ottawa, Canada
Posts: 1364
I'm not certain if it's a big deal, but the dice rolls, while now automatically posting to local, are white rather than cyan.

Andras D'arkkon, Keeper of Thain
Ahron Lierle'en, Tel'Varataurie, Feywood Ranger
Daron 'Vantalti, Dahakoan-Auraj
Liam Graysteel, Empyrean Squire.
Tanith Silvermoon, Paladin of Sune

“My friends, love is better than anger, hope is better than fear, optimism is better than despair. So let us be loving, hopeful and optimistic. And we’ll change the world.” - Jack Layton
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Ally
10:29:08 AM 08/13/08
Ally

Registered Member #122
Joined: 09:02:54 PM 05/18/04
Location: With Oblivioncalls
Posts: 4752
I know. That will be fixed next update.

But thanks!

\'\'
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Lightfoot
08:39:33 AM 09/18/08

Registered Member #157
Joined: 12:18:57 PM 06/25/04
Posts: 15510
IOAS's bug report here made me think of something to do with the chats

i.e. When that works, does that /summons command also toggle the red/gold shapechange alteration that the secondary spells option on the emote wand does? it doesn't mention it in the book, I wondered if this command might only do summons?

PS would it be possible to have the options for elemental summons added to the chat possibly eg /sumearth, /sumair, /sumfire, /sumwater, /sumrandom? (and for planar summons too eg /planargood, /planarneutral, /planardevil, /planardemon /planaralign, I'd think might be a help?). I'd appreciate being able to do it via chat as the system is sleeker that rooting for my emote wand and using it (I don't really have to use mine any more apart from that and I greatly appreciate no longer having to have it quickslotted hehe ).

Apologies for adding it in the wrong places at first

[ Edited 12:46:36 PM 09/18/08 ]
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Galen Meytre
08:51:31 AM 09/18/08
TPK Insurance Specialist, call now for our low, low rates! 1-800-U KILL ME

Registered Member #552
Joined: 11:34:52 PM 06/12/05
Location: The desert. Again.
Posts: 2602
I agree with Lightfoot that it would be nice to be able to change the summons types via the chat command rather than the emote wand - it would just make the whole thing more seamless and smoother for on-the-fly changes.

Ramen Varelse - Student of the Art, Chronomancer, bigot. "His nickname is "grumpy", and he's a jackass to even his friends, for the most part." - Arinoch
Yarail Ahinar - Poisonwood elf, brother to Xanigyu. Song: One To Another (lyrics)
Indilli Strongheart - Big city hin finding out who he truly is. Song - The Changing Man - (lyrics)

"Builder time would be much better spent adding support for ridable ponies for Galen Meytre's characters." - Vancello

Official Thain Endurance Recordholder - 1800BST 7 Sep 06 - 0130BST 10 Sep 06 - 55.5 hrs.
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Arinoch
09:56:47 AM 09/18/08

Registered Member #820
Joined: 09:59:44 AM 07/25/06
Location: Ottawa, ON, Canada
Posts: 1305
Something that may have been mentioned earlier, but I'm not sifting through pages and pages:

Is it easily possible to make it so that any non-command entry with / at the start gives back to the player "this is not a valid command" rather than globally showing the mistake? This is obviously a minor thing, and I don't know how things are coded, so it could be difficult (I think it would require the equivalent of, for example ifs/endifs to be turned into one massive series of ifs/elses).

This is really a minor thing, but I think of it when it breaks immersion just a wee bit to see, for example:
/getlow
(( Damnit! ))

followed by the person using the proper /low

...okay maybe it's mostly me who does that...

Characters on Thain:
Xerous Maines - Portrait
Mortov Xanthis
Nevec Shi'al - Portrait
Connor Waelan - Portrait
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Iguana-on-a-stick
09:59:17 AM 09/18/08
Iguana-on-a-stick

Registered Member #1079
Joined: 03:18:48 AM 06/21/07
Posts: 2061
A very good suggestion. I second it! I mis-type stuff all the time, and the loss of immersion is quite big.
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Lightfoot
10:06:16 AM 09/18/08

Registered Member #157
Joined: 12:18:57 PM 06/25/04
Posts: 15510
The cussing after the mistake seems more immersion breaking than a typo alone. I'm always making typo's as I type out-with my skills they happen a lot with me. If the players didn't draw attention to it by adding an OOC line, a typo might not be so immersion breaking? hehe

The system did work at one point as suggested by Arinoch, but it caused a few other commands to be lost I've no idea if the change can be done now though, that's for them in the know to know
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Arinoch
11:27:27 AM 09/18/08

Registered Member #820
Joined: 09:59:44 AM 07/25/06
Location: Ottawa, ON, Canada
Posts: 1305
I don't generally perform the cussing part of my example, but I thought it added to the effect. That said, I've certainly seen ((doh)) and other similar words, followed by responses. You're right about immersion, of course. Mistakes can be ignored, but they can also not be ignored, so if it's possible to remove the possibility, why not?

Characters on Thain:
Xerous Maines - Portrait
Mortov Xanthis
Nevec Shi'al - Portrait
Connor Waelan - Portrait
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Bonesly
12:06:34 PM 09/18/08
Always Preceding Miggen


Registered Member #136
Joined: 11:31:27 PM 06/12/04
Location: Jamestown, RI
Posts: 16133
Arinoch wrote ...
Something that may have been mentioned earlier, but I'm not sifting through pages and pages:

Is it easily possible to make it so that any non-command entry with / at the start gives back to the player "this is not a valid command" rather than globally showing the mistake? This is obviously a minor thing, and I don't know how things are coded, so it could be difficult (I think it would require the equivalent of, for example ifs/endifs to be turned into one massive series of ifs/elses).

This is really a minor thing, but I think of it when it breaks immersion just a wee bit to see, for example:
/getlow
(( Damnit! ))

followed by the person using the proper /low

...okay maybe it's mostly me who does that...
No... this is how the system was originally implemented and unfortunately it broke exisitng functionality in other scripts, so we had it send any unrecognized commands through to the chat window because even though _mod_onpchat didn't recognize the command, it may get picked up as a listening pattern by another function down-stream.

We might eventually be able to track down all exisitng listening scripts and convert them to be implemented in the chat commands function, but that's not easily done, to cite the qualifier in your query.

Nijel was the 2006 People's Choice Best Hero.
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